{"name":"BIS_fnc_reviveEhKilled","operator":null,"title":"BIS fnc reviveEhKilled","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_reviveEhKilled","revid":328476,"updated":"2022-07-13T16:11:11Z","groups":["Revive"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.42"}],"since":{"game":"arma3","name":"Arma 3","version":"1.42"},"arma3_since":"1.42","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Should be called from Killed event handler. Handles what happens if unit dies if revive system is enabled.","syntaxes":[{"syntax":"","since":null,"effect":null,"exec":null,"params":[],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"}}],"examples":[{"text":"```sqf\nBIS_unit addEventHandler [\"Killed\", \n{\n _this call BIS_fnc_reviveEhKilled;\n}];\n```","code":["BIS_unit addEventHandler [\"Killed\", \n{\n _this call BIS_fnc_reviveEhKilled;\n}];"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["Arma 3: Revive","BIS_fnc_disableRevive","BIS_fnc_reenableRevive","BIS_fnc_reviveAllowed","BIS_fnc_reviveBleedOut","BIS_fnc_reviveDamageReset","BIS_fnc_reviveDebug","BIS_fnc_reviveEhDammaged","BIS_fnc_reviveEhHandleDamage","BIS_fnc_reviveEhHandleHeal","BIS_fnc_reviveEhRespawn","BIS_fnc_reviveEnabled","BIS_fnc_reviveGet3dIcons","BIS_fnc_reviveGetActionIcon","BIS_fnc_reviveIconControl","BIS_fnc_reviveInit","BIS_fnc_reviveIsValid","BIS_fnc_reviveIsValidSecure","BIS_fnc_reviveOnBeingRevived","BIS_fnc_reviveOnForcingRespawn","BIS_fnc_reviveOnState","BIS_fnc_reviveOnStateJIP","BIS_fnc_reviveSecureUnit"],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: Revive","Functions","Introduced with Arma 3 version 1.42"],"docblock":null,"filled_from_docblock":[]}