---
name: "BIS_fnc_rotateVector3D"
type: function
status: ok
groups: ["Vectors"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_rotateVector3D
revid: 338142
updated: 2023-02-23T23:47:39Z
---

# BIS_fnc_rotateVector3D

*Function · Vectors · Arma 3 v1.00*

## Description

Rotates the vector around the given axis by the given angle

## Syntax

```sqf
[vector, angle, axis] call BIS_fnc_rotateVector3D
```

**Parameters:**

- `vector`: [Array](../topics/Array.md) in format [Vector3D](../topics/Vector3D.md)
- `angle`: [Number](../topics/Number.md) - given angle (taken in the opposite direction to the one defined by the [right hand rule](https://en.wikipedia.org/wiki/Right-hand_rule))
- `axis`: [Number](../topics/Number.md) - rotation axis:
  - 0 - **X** axis
  - 1 - **Y** axis
  - 2 - **Z** axis

**Returns:** [Array](../topics/Array.md) - rotated vector in format [Vector3D](../topics/Vector3D.md)

## Examples

### Example 1

```sqf
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;
```

## See also

[BIS_fnc_transformVectorDirAndUp](../functions/BIS_fnc_transformVectorDirAndUp.md) · [BIS_fnc_rotateVector2D](../functions/BIS_fnc_rotateVector2D.md)

<sub>Source: [BI Community Wiki — BIS fnc rotateVector3D](https://community.bistudio.com/wiki/BIS_fnc_rotateVector3D) (revision 338142).</sub>
