---
name: "BIS_fnc_saveVehicle"
type: function
status: ok
groups: ["Vehicles"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_saveVehicle
revid: 363632
updated: 2024-04-08T21:57:02Z
---

# BIS_fnc_saveVehicle

*Function · Vehicles · Arma 3 v1.00*

## Description

Save vehicle's params (textures, animations, crew).

## Syntax

```sqf
[object,target,params,delete] call BIS_fnc_saveVehicle
```

**Parameters:**

- `object`: [Object](../topics/Object.md) - vehicle
- `target`: [Array](../topics/Array.md) - in format:
  - 0: [Namespace](../topics/Namespace.md), [Group](../topics/Group.md) or [Object](../topics/Object.md) - Where the save will be saved
  - 1: [String](../topics/String.md) - Name of the save
- `params`: [Array](../topics/Array.md) - (Optional, default `[]`) additional parameters to be saved
- `delete`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) [true](../commands/true.md) to delete the save

**Returns:** [Array](../topics/Array.md) - saved value

## Examples

### Example 1

```sqf
[BIS_tank, [missionNamespace, "BIS_someTankSave"], ["SomeRandomParam"], false] call BIS_fnc_saveVehicle;
```

## See also

[BIS_fnc_initVehicle](../functions/BIS_fnc_initVehicle.md) · [BIS_fnc_loadVehicle](../functions/BIS_fnc_loadVehicle.md) · Arma 3: Vehicle Customisation

<sub>Source: [BI Community Wiki — BIS fnc saveVehicle](https://community.bistudio.com/wiki/BIS_fnc_saveVehicle) (revision 363632).</sub>
