---
name: "BIS_fnc_sceneCreateSceneTrigger"
type: function
status: ok
groups: ["Scenes"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_sceneCreateSceneTrigger
revid: 328523
updated: 2022-07-13T16:41:13Z
---

# BIS_fnc_sceneCreateSceneTrigger

*Function · Scenes · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format **BIS_SceneIntDetector%1** where %1 is sceneName.

## Syntax

```sqf
[sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
```

**Parameters:**

- `sceneName`: [String](../topics/String.md) - name of scene to associate with
- `side`: [Side](../topics/Side.md) - for which side create trigger - which presence then interrupt the scene
- `timeout`: [Number](../topics/Number.md) - timeout of interrupt
- `triggerSize`: [Number](../topics/Number.md) - size of the trigger
- `triggerPosition`: [Array](../topics/Array.md) - where to create the trigger
- `deleteTrigger`: [Boolean](../topics/Boolean.md) - if [true](../commands/true.md), trigger will be deleted

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
["BIS_scene", west, 5, 500, [1337,1337,0], false] call BIS_fnc_sceneCreateSceneTrigger;
```

## See also

[BIS_fnc_sceneCreateSoundEntities](../functions/BIS_fnc_sceneCreateSoundEntities.md) · [BIS_fnc_sceneRotate](../functions/BIS_fnc_sceneRotate.md) · [BIS_fnc_sceneSetBehaviour](../functions/BIS_fnc_sceneSetBehaviour.md) · [BIS_fnc_sceneGetObjects](../functions/BIS_fnc_sceneGetObjects.md) · [BIS_fnc_sceneIntruderDetector](../functions/BIS_fnc_sceneIntruderDetector.md)

<sub>Source: [BI Community Wiki — BIS fnc sceneCreateSceneTrigger](https://community.bistudio.com/wiki/BIS_fnc_sceneCreateSceneTrigger) (revision 328523).</sub>
