{"name":"BIS_fnc_sceneCreateSoundEntities","operator":null,"title":"BIS fnc sceneCreateSoundEntities","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_sceneCreateSoundEntities","revid":309748,"updated":"2022-05-05T12:09:48Z","groups":["Scenes"],"status":"ok","replaced_by":[],"games":[{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma2","name":"Arma 2","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"```\n/*******************************************************************************\n *    version:     1.0\n *    name:        create sound entities    \n *    description:    creates sound entities(logic objects) and attaches to \n *            an objects passed as parameter     \n *            After scene end it will detach and delete all created \n *            sound entities (if scene was executed from scenes\n *            controller.\n *                 \n *    paramater:    objects - ARRAY of OBJECTS in format without \"BIS_\" \n *            prefix. For example, if you have BIS_Cooper in mission \n *            than parameter will be [Cooper]. Then you can use \n *            created sound entities as BIS_ZvukCooper say \"something\"    \n *                             \n *    return value:    nothing     \n *\n```","syntaxes":[{"syntax":"","since":null,"effect":null,"exec":null,"params":[],"returns":{"type":"","types":[],"description":null,"text":""}}],"examples":[],"multiplayer":null,"problems":null,"aliases":[],"see_also":[],"notes":[],"categories":["Arma 2: Functions","Arma 2: New Functions","Arma 2: Operation Arrowhead: Functions","Arma 3: Functions","Function Group: Scenes","Functions","Introduced with Arma 2 version 1.00","Take On Helicopters: Functions"],"docblock":null,"filled_from_docblock":[]}