---
name: "BIS_fnc_sceneCreateSoundEntities"
type: function
status: ok
groups: ["Scenes"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_sceneCreateSoundEntities
revid: 309748
updated: 2022-05-05T12:09:48Z
---

# BIS_fnc_sceneCreateSoundEntities

*Function · Scenes · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

```
/*******************************************************************************
 *    version:     1.0
 *    name:        create sound entities    
 *    description:    creates sound entities(logic objects) and attaches to 
 *            an objects passed as parameter     
 *            After scene end it will detach and delete all created 
 *            sound entities (if scene was executed from scenes
 *            controller.
 *                 
 *    paramater:    objects - ARRAY of OBJECTS in format without "BIS_" 
 *            prefix. For example, if you have BIS_Cooper in mission 
 *            than parameter will be [Cooper]. Then you can use 
 *            created sound entities as BIS_ZvukCooper say "something"    
 *                             
 *    return value:    nothing     
 *
```

## Syntax

**Returns:**

<sub>Source: [BI Community Wiki — BIS fnc sceneCreateSoundEntities](https://community.bistudio.com/wiki/BIS_fnc_sceneCreateSoundEntities) (revision 309748).</sub>
