{"name":"BIS_fnc_sceneRotate","operator":null,"title":"BIS fnc sceneRotate","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_sceneRotate","revid":348200,"updated":"2023-11-08T11:40:10Z","groups":["Scenes"],"status":"ok","replaced_by":[],"games":[{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma2","name":"Arma 2","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Compute new object coordinates from given center and angle from MOTION BUILDER","syntaxes":[{"syntax":"[center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate","since":null,"effect":null,"exec":null,"params":[{"name":"center","type":"Array","optional":false,"default":null,"description":"center position from MOTION BUILDER","types":["Array"],"since":null,"text":"center: Array - center position from MOTION BUILDER"},{"name":"centerAngle","type":"Number","optional":false,"default":null,"description":"rotation of center from MOTION BUILDER","types":["Number"],"since":null,"text":"centerAngle: Number - rotation of center from MOTION BUILDER"},{"name":"angle","type":"Number","optional":false,"default":null,"description":"rotation","types":["Number"],"since":null,"text":"angle: Number - rotation"},{"name":"iniPosition","type":"Array","optional":false,"default":null,"description":"inital position","types":["Array"],"since":null,"text":"iniPosition: Array - inital position"}],"returns":{"type":"Array","types":["Array"],"description":"array in format [[PositionX,PositionY,PositionZ], Rotation]","text":"Array - array in format [[PositionX,PositionY,PositionZ], Rotation]"}}],"examples":[{"text":"```sqf\n[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]\n```","code":["[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["BIS_fnc_sceneCreateSoundEntities","BIS_fnc_sceneSetBehaviour","BIS_fnc_sceneGetObjects"],"notes":[],"categories":["Arma 2: Functions","Arma 2: New Functions","Arma 2: Operation Arrowhead: Functions","Arma 3: Functions","Function Group: Scenes","Functions","Introduced with Arma 2 version 1.00","Take On Helicopters: Functions"],"docblock":null,"filled_from_docblock":[]}