---
name: "BIS_fnc_sceneSetAnimationsForGroup"
type: function
status: ok
groups: ["Scenes"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_sceneSetAnimationsForGroup
revid: 378968
updated: 2026-09-10T15:09:13Z
---

# BIS_fnc_sceneSetAnimationsForGroup

*Function · Scenes · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Plays a range of animations for a specific set of units, intended for use during cutscenes.

## Syntax

```sqf
param call BIS_fnc_sceneSetAnimationsForGroup
```

**Parameters:**

- [Array](../topics/Array.md) - units that should play animations
- [Array](../topics/Array.md) of [String](../topics/String.md) - array of animation names to play

**Returns:** [Boolean](../topics/Boolean.md) - returns true if all animations started.

## Examples

### Example 1

```sqf
_setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
```

<sub>Source: [BI Community Wiki — BIS fnc sceneSetAnimationsForGroup](https://community.bistudio.com/wiki/BIS_fnc_sceneSetAnimationsForGroup) (revision 378968).</sub>
