---
name: "BIS_fnc_setCuratorCamera"
type: function
status: ok
groups: ["Curator"]
arma3_since: "1.16"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_setCuratorCamera
revid: 348106
updated: 2023-11-08T11:31:58Z
---

# BIS_fnc_setCuratorCamera

*Function · Curator · Arma 3 v1.16*

Locality: executed with **spawn**

## Description

Move curator camera to a position and direction. Finished when animation ends.

## Syntax

```sqf
[camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
```

**Parameters:**

- `camPos`: [Position](../topics/Position.md) - (Optional, default [getPosATL](../commands/getPosATL.md) [curatorCamera](../commands/curatorCamera.md)) position, for supported types see [BIS_fnc_position](../functions/BIS_fnc_position.md)
- `targetPos`: [Array](../topics/Array.md) format [Vector3D](../topics/Vector3D.md), [Position](../topics/Position.md) or [Object](../topics/Object.md) - (Optional, default [vectorDir](../commands/vectorDir.md) [curatorCamera](../commands/curatorCamera.md)) vector dir or target object/position
- `time`: [Number](../topics/Number.md) or [Boolean](../topics/Boolean.md) - (Optional, default 0) commit time or [true](../commands/true.md) to calculate time automatically

**Returns:** [Boolean](../topics/Boolean.md) [true](../commands/true.md) when done

## Examples

### Example 1

```sqf
[nil, player, 5] spawn BIS_fnc_setCuratorCamera;
```

## See also

[Arma 3: Curator](../topics/Curator.md) · [curatorCamera](../commands/curatorCamera.md)

<sub>Source: [BI Community Wiki — BIS fnc setCuratorCamera](https://community.bistudio.com/wiki/BIS_fnc_setCuratorCamera) (revision 348106).</sub>
