---
name: "BIS_fnc_setObjectRotation"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_setObjectRotation
revid: 349342
updated: 2023-11-08T14:53:30Z
---

# BIS_fnc_setObjectRotation

*Function · Object Manipulation · Arma 3 v1.00*

## Description

Set object rotation.

## Syntax

```sqf
[object, rotation] call BIS_fnc_setObjectRotation
```

**Parameters:**

- `object`: [Object](../topics/Object.md) - object to manipulate
- `rotation`: [Array](../topics/Array.md) - vector in format:
  1. Yaw
  1. Pitch
  1. Roll

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
[cursorObject, [100,100,100]] call BIS_fnc_setObjectRotation;
```

## See also

[vectorDir](../commands/vectorDir.md) · [vectorUp](../commands/vectorUp.md) · [setVectorDir](../commands/setVectorDir.md) · [setVectorDirAndUp](../commands/setVectorDirAndUp.md) · [vectorDiff](../commands/vectorDiff.md) · [vectorAdd](../commands/vectorAdd.md) · [vectorMultiply](../commands/vectorMultiply.md) · [vectorCrossProduct](../commands/vectorCrossProduct.md) · [vectorDistance](../commands/vectorDistance.md) · [vectorMagnitudeSqr](../commands/vectorMagnitudeSqr.md) · [vectorDistanceSqr](../commands/vectorDistanceSqr.md) · [vectorCos](../commands/vectorCos.md) · [vectorMagnitude](../commands/vectorMagnitude.md) · [vectorDotProduct](../commands/vectorDotProduct.md) · [vectorNormalized](../commands/vectorNormalized.md) · [vectorFromTo](../commands/vectorFromTo.md)

<sub>Source: [BI Community Wiki — BIS fnc setObjectRotation](https://community.bistudio.com/wiki/BIS_fnc_setObjectRotation) (revision 349342).</sub>
