---
name: "BIS_fnc_setPPeffectTemplate"
type: function
status: ok
groups: ["Systems"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_setPPeffectTemplate
revid: 327498
updated: 2022-07-12T22:24:27Z
---

# BIS_fnc_setPPeffectTemplate

*Function · Systems · Arma 3 v1.00*

## Description

Apply post-process effects according to template from [CfgPostprocessTemplates](../topics/Description.ext.md#cfgpostprocesstemplates).

## Syntax

```sqf
[template, transition, global] call BIS_fnc_setPPeffectTemplate
```

**Parameters:**

- `template`: [String](../topics/String.md) - (Optional, default "Default") the template name. An invalid value will fall back to "Default".

  Available game templates are:
  - "Default"
  - "BlackAndWhite"
  - "Mediterranean"
  - "EastWind"
  - "RealIsBrown"
- `transition`: [Number](../topics/Number.md) - (Optional, default 0) time to apply the post-process
- `global`: [Boolean](../topics/Boolean.md) - (Optional, default [isMultiplayer](../commands/isMultiplayer.md)) should the post-process be broadcast over the network

**Returns:** [Boolean](../topics/Boolean.md) - true when done

## Examples

### Example 1

```sqf
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
```

### Example 2

```sqf
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
```

### Example 3

```sqf
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext
```

## See also

Post Process Effects · [ppEffectCreate](../commands/ppEffectCreate.md) · [ppEffectForceInNVG](../commands/ppEffectForceInNVG.md) · [ppEffectEnable](../commands/ppEffectEnable.md) · [ppEffectEnabled](../commands/ppEffectEnabled.md) · [ppEffectDestroy](../commands/ppEffectDestroy.md) · [ppEffectCommit](../commands/ppEffectCommit.md) · [ppEffectCommitted](../commands/ppEffectCommitted.md) · [ppEffectAdjust](../commands/ppEffectAdjust.md)

<sub>Source: [BI Community Wiki — BIS fnc setPPeffectTemplate](https://community.bistudio.com/wiki/BIS_fnc_setPPeffectTemplate) (revision 327498).</sub>
