---
name: "BIS_fnc_setRespawnInventory"
type: function
status: ok
groups: ["Respawn"]
arma3_since: "1.60"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_setRespawnInventory
revid: 349247
updated: 2023-11-08T14:51:00Z
---

# BIS_fnc_setRespawnInventory

*Function · Respawn · Arma 3 v1.60*

## Description

Set respawn loadouts.

## Syntax

```sqf
[target, inventory] call BIS_fnc_setRespawnInventory
```

**Parameters:**

- `target`: [Namespace](../topics/Namespace.md), [Side](../topics/Side.md), [Group](../topics/Group.md) or [Object](../topics/Object.md) - target where respawn inventories should be saved
- `inventory`: [Array](../topics/Array.md) of [String](../topics/String.md)s - classes from CfgInventory or CfgVehicles

**Returns:** [Array](../topics/Array.md) - in format [target, id] used in [BIS_fnc_removeRespawnInventory](../functions/BIS_fnc_removeRespawnInventory.md)

## Examples

### Example 1

```sqf
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;
```

## See also

Arma 3: Respawn · [BIS_fnc_addRespawnInventory](../functions/BIS_fnc_addRespawnInventory.md) · [BIS_fnc_removeRespawnInventory](../functions/BIS_fnc_removeRespawnInventory.md) · [BIS_fnc_getRespawnInventories](../functions/BIS_fnc_getRespawnInventories.md)

<sub>Source: [BI Community Wiki — BIS fnc setRespawnInventory](https://community.bistudio.com/wiki/BIS_fnc_setRespawnInventory) (revision 349247).</sub>
