---
name: "BIS_fnc_shakeGauges"
type: function
status: ok
groups: ["GUI"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_shakeGauges
revid: 309818
updated: 2022-05-05T12:09:51Z
---

# BIS_fnc_shakeGauges

*Function · GUI · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

## Description

Shake analogue gauges

## Syntax

*syntax inferred from the function header*

```sqf
arg call BIS_fnc_shakeGauges
```

**Parameters:**

- `arg` — _this select 0 (Optional): NUMBER - shake limit (max distance gauges can move on screen from original position)
  _this select 1 (Optional): NUMBER - number of repeats
  _this select 2 (Optional): NUMBER - delay between every position change
  _this select 3 (Optional): ARRAY - list of IDCs

**Returns:** NOTHING

## Function header

The comment at the top of the function's file in the game; this page's description, params, syntax, returns come from it.

```sqf
/*
Description:
Shake analogue gauges

Parameter(s):
_this select 0 (Optional): NUMBER - shake limit (max distance gauges can move on screen from original position)
_this select 1 (Optional): NUMBER - number of repeats
_this select 2 (Optional): NUMBER - delay between every position change
_this select 3 (Optional): ARRAY - list of IDCs

Returns:
NOTHING
*/
```

<sub>Source: [BI Community Wiki — BIS fnc shakeGauges](https://community.bistudio.com/wiki/BIS_fnc_shakeGauges) (revision 309818).</sub>
