---
name: "BIS_fnc_startLoadingScreen"
type: function
status: ok
groups: ["Systems"]
arma3_since: "0.58"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_startLoadingScreen
revid: 369455
updated: 2024-09-06T08:44:52Z
---

# BIS_fnc_startLoadingScreen

*Function · Systems · Arma 3 v0.58*

## Description

Register a loading screen. Start the loading when it is the first one registered.

> [!NOTE]
> **Arma 3:** The loading screen can be force-ended with the ENDLOAD cheat code.

## Syntax

```sqf
[screenId, layout] call BIS_fnc_startLoadingScreen
```

**Parameters:**

- `screenId`: [String](../topics/String.md) - screen ID, will be used in [BIS_fnc_endLoadingScreen](../functions/BIS_fnc_endLoadingScreen.md)
- `layout`: [String](../topics/String.md) - loading text. *has no effect in Arma 3*

**Returns:** [Boolean](../topics/Boolean.md) - true when registered

## Examples

### Example 1

```sqf
["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen;
uiSleep 3;
"myLoadingScreen" call BIS_fnc_endLoadingScreen;
```

## See also

[BIS_fnc_endLoadingScreen](../functions/BIS_fnc_endLoadingScreen.md) · [startLoadingScreen](../commands/startLoadingScreen.md) · [endLoadingScreen](../commands/endLoadingScreen.md)

<sub>Source: [BI Community Wiki — BIS fnc startLoadingScreen](https://community.bistudio.com/wiki/BIS_fnc_startLoadingScreen) (revision 369455).</sub>
