---
name: "BIS_fnc_toUpperDisplayTexts"
type: function
status: ok
groups: ["GUI"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_toUpperDisplayTexts
revid: 348378
updated: 2023-11-08T12:59:58Z
---

# BIS_fnc_toUpperDisplayTexts

*Function · GUI · Arma 3 v1.00*

## Description

Converts text of selected classes in one display to upper-case except classes with name **PlayersName**. Also searches inside CT_CONTROLS_GROUPs.

## Syntax

```sqf
[displayClass, controlClasses, blacklist] call BIS_fnc_toUpperDisplayTexts
```

**Parameters:**

- `displayClass`: [String](../topics/String.md) - class name of the display to manipulate
- `controlClasses`: [Array](../topics/Array.md) of [String](../topics/String.md)s - class names of parents of controls you want to turn upper case (e. g. ["RscText", "RscTitle"])
- `blacklist`: [Array](../topics/Array.md) of [String](../topics/String.md)s - (Optional: Default []) Class names of controls you don't want to turn upper case (e. g. ["CA_VehicleAuthor"])

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
["RscDisplayOptionsAudio", ["RscText"]] call BIS_fnc_toUpperDisplayTexts;
```

## See also

[BIS_fnc_displayName](../functions/BIS_fnc_displayName.md)

<sub>Source: [BI Community Wiki — BIS fnc toUpperDisplayTexts](https://community.bistudio.com/wiki/BIS_fnc_toUpperDisplayTexts) (revision 348378).</sub>
