{"name":"BIS_fnc_unflipThing","operator":null,"title":"BIS fnc unflipThing","type":"function","url":"https://community.bistudio.com/wiki/BIS_fnc_unflipThing","revid":369764,"updated":"2024-10-08T15:08:57Z","groups":["Vehicles"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"2.18"}],"since":{"game":"arma3","name":"Arma 3","version":"2.18"},"arma3_since":"2.18","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original isDamageAllowed state is set afterward.","syntaxes":[{"syntax":"[caller, thing] call BIS_fnc_unflipThing","since":null,"effect":null,"exec":null,"params":[{"name":"caller","type":"Object","optional":false,"default":null,"description":"the unit that called the action, used in context of the unflip action","types":["Object"],"since":null,"text":"caller: Object - the unit that called the action, used in context of the unflip action"},{"name":"thing","type":"Object","optional":false,"default":null,"description":"the thing that should be flipped","types":["Object"],"since":null,"text":"thing: Object - the thing that should be flipped"}],"returns":{"type":"Boolean","types":["Boolean"],"description":"true","text":"Boolean - true"}}],"examples":[{"text":"```sqf\n[player, quad1] call BIS_fnc_unflipThing;\n```","code":["[player, quad1] call BIS_fnc_unflipThing;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["BIS_fnc_unflipVehicle"],"notes":[],"categories":["Arma 3: Functions","Arma 3: New Functions","Function Group: Vehicles","Functions","Introduced with Arma 3 version 2.18"],"docblock":null,"filled_from_docblock":[]}