---
name: "BIS_fnc_unflipThing"
type: function
status: ok
groups: ["Vehicles"]
arma3_since: "2.18"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_unflipThing
revid: 369764
updated: 2024-10-08T15:08:57Z
---

# BIS_fnc_unflipThing

*Function · Vehicles · Arma 3 v2.18*

## Description

Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original [isDamageAllowed](../commands/isDamageAllowed.md) state is set afterward.

## Syntax

```sqf
[caller, thing] call BIS_fnc_unflipThing
```

**Parameters:**

- `caller`: [Object](../topics/Object.md) - the unit that called the action, used in context of the unflip action
- `thing`: [Object](../topics/Object.md) - the thing that should be flipped

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md)

## Examples

### Example 1

```sqf
[player, quad1] call BIS_fnc_unflipThing;
```

## See also

[BIS_fnc_unflipVehicle](../functions/BIS_fnc_unflipVehicle.md)

<sub>Source: [BI Community Wiki — BIS fnc unflipThing](https://community.bistudio.com/wiki/BIS_fnc_unflipThing) (revision 369764).</sub>
