---
name: "BIS_fnc_unitPlayFiring"
type: function
status: ok
groups: ["Scenes"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_unitPlayFiring
revid: 336355
updated: 2022-12-29T08:44:18Z
---

# BIS_fnc_unitPlayFiring

*Function · Scenes · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.50*

Locality: executed with **spawn**

## Description

Plays back input weapon fire data on input unit.

## Syntax

```sqf
[unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
```

**Parameters:**

- `unit`: [Object](../topics/Object.md) - unit to play weapon fire data on
- `data`: [Array](../topics/Array.md) - firing data to use [BIS_fnc_unitCaptureFiring](../functions/BIS_fnc_unitCaptureFiring.md)
- `stateIgnore`: [Boolean](../topics/Boolean.md) - (Optional, default [false](../commands/false.md)) whether to ignore if the Unit is dead and/or cannot move

**Returns:** [Script Handle](../topics/Script_Handle.md)

## Examples

### Example 1

```sqf
private _capturedFireData = [[2.135, "GAU8", "<NULL-object>"]];
[BIS_Vehicle, _capturedData, true] spawn BIS_fnc_unitPlayFiring;
```

## See also

[BIS_fnc_unitCaptureFiring](../functions/BIS_fnc_unitCaptureFiring.md) · [BIS_fnc_unitCaptureSimple](../functions/BIS_fnc_unitCaptureSimple.md) · [BIS_fnc_unitPlaySimple](../functions/BIS_fnc_unitPlaySimple.md) · [BIS_fnc_unitCapture](../functions/BIS_fnc_unitCapture.md) · [BIS_fnc_unitPlay](../functions/BIS_fnc_unitPlay.md)

<sub>Source: [BI Community Wiki — BIS fnc unitPlayFiring](https://community.bistudio.com/wiki/BIS_fnc_unitPlayFiring) (revision 336355).</sub>
