---
name: "BIS_fnc_updatePlayerArray"
type: function
status: ok
groups: ["Respawn"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_updatePlayerArray
revid: 348288
updated: 2023-11-08T11:40:40Z
---

# BIS_fnc_updatePlayerArray

*Function · Respawn · Arma 3 v1.00*

## Description

Updates dead player objects to their current respawned objects.

## Syntax

```sqf
[input] call BIS_fnc_updatePlayerArray
```

**Parameters:**

- `input`: [Array](../topics/Array.md) of [Object](../topics/Object.md)s - array of old player objects

**Returns:** [Array](../topics/Array.md) - array with new player objects

## Examples

### Example 1

```sqf
private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;
```

## See also

[player](../commands/player.md) · [allPlayers](../commands/allPlayers.md) · [playableUnits](../commands/playableUnits.md)

<sub>Source: [BI Community Wiki — BIS fnc updatePlayerArray](https://community.bistudio.com/wiki/BIS_fnc_updatePlayerArray) (revision 348288).</sub>
