---
name: "BIS_fnc_vehicleCrewTurrets"
type: function
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.94"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/BIS_fnc_vehicleCrewTurrets
revid: 378549
updated: 2026-05-05T15:08:47Z
---

# BIS_fnc_vehicleCrewTurrets

*Function · Object Manipulation · Arma 3 v1.94*

## Description

Returns vehicle crew turrets, which will be filled with crew if [createVehicleCrew](../commands/createVehicleCrew.md) command is executed on the vehicle. If vehicle class is passed as param, all vehicle crew turrets are returned.

## Syntax

```sqf
vehicle call BIS_fnc_vehicleCrewTurrets
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) or [String](../topics/String.md) - vehicle or vehicle type

**Returns:** [Array](../topics/Array.md) of Turret Paths

## Examples

### Example 1

```sqf
"B_APC_Wheeled_01_cannon_F" call BIS_fnc_vehicleCrewTurrets;
```

### Example 2

```sqf
car1 call BIS_fnc_vehicleCrewTurrets;
```

## See also

[createVehicleCrew](../commands/createVehicleCrew.md) · [BIS_fnc_allTurrets](../functions/BIS_fnc_allTurrets.md) · [BIS_fnc_turretConfig](../functions/BIS_fnc_turretConfig.md)

<sub>Source: [BI Community Wiki — BIS fnc vehicleCrewTurrets](https://community.bistudio.com/wiki/BIS_fnc_vehicleCrewTurrets) (revision 378549).</sub>
