# Roads and Airports (scripting commands)

- [airportSide](../../commands/airportSide.md): Gets the side of an airport, set by setAirportSide. Default side is sideUnknown.
- [allAirports](../../commands/allAirports.md): Returns all map airports, both static and dynamic.
- [assignToAirport](../../commands/assignToAirport.md): Assigns a plane to an airport ID or object.
- [getRoadInfo](../../commands/getRoadInfo.md): Returns road piece information.
- [isOnRoad](../../commands/isOnRoad.md): Checks if given position is inside road segment. Same as roadAt, only return is boolean instead of road object.
- [landAt](../../commands/landAt.md): Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information. See also land.
- [nearRoads](../../commands/nearRoads.md): Find the road segments within the circle of given radius.
- [roadAt](../../commands/roadAt.md): Returns a road segment containing given position, objNull otherwise. Same as isOnRoad only returns the actual road object instead of boolean.
- [roadsConnectedTo](../../commands/roadsConnectedTo.md): Find the road segments connected to the given road segment.
- [setAirportSide](../../commands/setAirportSide.md): Set owning side of the airport. ID is the number to identify which airport on the island you want to check.
