# Time (scripting commands)

- [accTime](../../commands/accTime.md): Returns the current simulation acceleration factor.
- [dayTime](../../commands/dayTime.md): Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
- [diag_deltaTime](../../commands/diag_deltaTime.md): Returns the duration of the previous frame in seconds
- [diag_tickTime](../../commands/diag_tickTime.md): Real time in seconds spent from the start of the game. On Windows the command uses timeGetTime.
- [estimatedEndServerTime](../../commands/estimatedEndServerTime.md): Estimated end of MP game in seconds converted to serverTime.
- [estimatedTimeLeft](../../commands/estimatedTimeLeft.md): Sets the estimated time left in the game that is shown in the "Game in progress" screen or in the master browser.
- [serverTime](../../commands/serverTime.md): Returns the time since latest server (re)start in seconds.
- [setAccTime](../../commands/setAccTime.md): Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
- [setTimeMultiplier](../../commands/setTimeMultiplier.md): Sets a time multiplier for in-game time. The command range is capped at 0.1 - 120 to avoid performance problems.
- [skipTime](../../commands/skipTime.md): Jumps the specified number of hours forward or backward. The time of day and tides are adjusted, but no changes are made to any units.
- [systemTime](../../commands/systemTime.md): Returns system time.
- [systemTimeUTC](../../commands/systemTimeUTC.md): Returns systemTime according to Universal Time Coordinated time scale.
- [time](../../commands/time.md): Returns time elapsed since mission started (in seconds). The value is different on each client. If you need unified time, use serverTime. Unlike uiTime the time stops when game is paused.
- [timeMultiplier](../../commands/timeMultiplier.md): Returns the value set with setTimeMultiplier.
- [uiTime](../../commands/uiTime.md): Returns UI time elapsed since mission started (in seconds). Unlike time the uiTime does not stop when game is paused.
