# Ambient (functions)

- [BIS_fnc_ambientAnim](../../functions/BIS_fnc_ambientAnim.md): Play set of ambient animations on given unit. If the unit should react to combat, use BIS_fnc_ambientAnimCombat instead.
- [BIS_fnc_ambientAnimCombat](../../functions/BIS_fnc_ambientAnimCombat.md): Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away.
- [BIS_fnc_ambientAnimGetParams](../../functions/BIS_fnc_ambientAnimGetParams.md): Feeds params of given animset to BIS_fnc_ambientAnim.
- [BIS_fnc_ambientBlacklist](../../functions/BIS_fnc_ambientBlacklist.md): Check if area is blacklisted. Blacklist triggers are to be named 'bis_ambientBlacklist_#', where # is number from 0 to 99.
- [BIS_fnc_ambientBlacklistAdd](../../functions/BIS_fnc_ambientBlacklistAdd.md): Add a new ambient blacklist trigger
- [BIS_fnc_ambientBoats](../../functions/BIS_fnc_ambientBoats.md): 
- [BIS_fnc_ambientFlyby](../../functions/BIS_fnc_ambientFlyby.md): Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.
- [BIS_fnc_ambientHelicopters](../../functions/BIS_fnc_ambientHelicopters.md): 
- [BIS_fnc_ambientPlanes](../../functions/BIS_fnc_ambientPlanes.md): Creates ambient airplanes fly-by near airports around the player. It will automatically get classes from `configFile >> "CfgVehicles"` on all planes that have "ambientType" attribute > 0.
- [BIS_fnc_ambientPostprocess](../../functions/BIS_fnc_ambientPostprocess.md): Initialize terrain-related postprocess effects.
- [BIS_fnc_animalBehaviour](../../functions/BIS_fnc_animalBehaviour.md): Animal behaviour control. Called by `Animals_F\Data\Scripts\main.fsm`.
- [BIS_fnc_animalRandomization](../../functions/BIS_fnc_animalRandomization.md): Randomise animals skin.
- [BIS_fnc_animalSiteSpawn](../../functions/BIS_fnc_animalSiteSpawn.md): Create an area that spawns animals. The animals will be created or deleted if a player is inside or outside the area's radius.
