# Effects (functions)

- [BIN_fnc_circleSmokeMissile](../../functions/BIN_fnc_circleSmokeMissile.md): 
- [BIS_fnc_effectFired](../../functions/BIS_fnc_effectFired.md): *N/A*
- [BIS_fnc_effectFiredArtillery](../../functions/BIS_fnc_effectFiredArtillery.md): *N/A*
- [BIS_fnc_effectFiredCruiseMissile](../../functions/BIS_fnc_effectFiredCruiseMissile.md): Cruise Missile Start VFX BIS_fnc_effectFiredCruiseMissile
- [BIS_fnc_effectFiredFlares](../../functions/BIS_fnc_effectFiredFlares.md): Arma 2 flares, by Maddmatt
- [BIS_fnc_effectFiredHeliRocket](../../functions/BIS_fnc_effectFiredHeliRocket.md): *N/A*
- [BIS_fnc_effectFiredRifle](../../functions/BIS_fnc_effectFiredRifle.md): Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- [BIS_fnc_effectFiredRocket](../../functions/BIS_fnc_effectFiredRocket.md): *N/A*
- [BIS_fnc_effectFiredSmokeLauncher](../../functions/BIS_fnc_effectFiredSmokeLauncher.md): Arma 2 smokscreen, by Maddmatt Uses code from VBS2 Smoke launcher by Philipp Pilhofer (raedor) & Andrew Barron
- [BIS_fnc_effectFiredSmokeLauncher_boat](../../functions/BIS_fnc_effectFiredSmokeLauncher_boat.md): Arma 2 smokscreen, by Maddmatt Uses code from VBS2 Smoke launcher by Philipp Pilhofer (raedor) & Andrew Barron
- [BIS_fnc_effectKilled](../../functions/BIS_fnc_effectKilled.md): *N/A*
- [BIS_fnc_effectKilledAirDestruction](../../functions/BIS_fnc_effectKilledAirDestruction.md): *N/A*
- [BIS_fnc_effectKilledAirDestructionStage2](../../functions/BIS_fnc_effectKilledAirDestructionStage2.md): *N/A*
- [BIS_fnc_effectKilledSecondaries](../../functions/BIS_fnc_effectKilledSecondaries.md): <pre>//Small secondary fuel explosions //By Maddmatt for Arma 2
- [BIS_fnc_effectPlankton](../../functions/BIS_fnc_effectPlankton.md): Create underwater plankton particle effect.
