# Feedback (functions)

- [BIS_fnc_bloodEffect](../../functions/BIS_fnc_bloodEffect.md): Adds the bleeding effect post-processing effect to the players screen.
- [BIS_fnc_damageChanged](../../functions/BIS_fnc_damageChanged.md): Handle effects caused by changing of damage.
- [BIS_fnc_damagePulsing](../../functions/BIS_fnc_damagePulsing.md): Game pulsing damage effect.
- [BIS_fnc_dirtEffect](../../functions/BIS_fnc_dirtEffect.md): Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
- [BIS_fnc_fatigueEffect](../../functions/BIS_fnc_fatigueEffect.md): Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.
- [BIS_fnc_feedbackInit](../../functions/BIS_fnc_feedbackInit.md): Init function for feedback system. Declaration of variables, eventhandlers, etc. for in-game effects. Engine use only.
- [BIS_fnc_feedbackMain](../../functions/BIS_fnc_feedbackMain.md): Main feedback FSM, used for feedback effects (fatigue, drowning, injury etc.). Internal use only.
- [BIS_fnc_flamesEffect](../../functions/BIS_fnc_flamesEffect.md): Flames (texture) postprocess.
- [BIS_fnc_healing](../../functions/BIS_fnc_healing.md) **[broken]**: Healing postprocess. Supposed to give healing postprocess effects.
- [BIS_fnc_healthEffects](../../functions/BIS_fnc_healthEffects.md): Effects when player is hit. Parameters are sent by the HandleDamage event handler.
- [BIS_fnc_incapacitatedEffect](../../functions/BIS_fnc_incapacitatedEffect.md) **[broken]**: A draft of incapacitated effects function.
- [BIS_fnc_indicateBleeding](../../functions/BIS_fnc_indicateBleeding.md): Shows a PP effect which indicates bleeding.
- [BIS_fnc_radialRed](../../functions/BIS_fnc_radialRed.md): Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
- [BIS_fnc_radialRedOut](../../functions/BIS_fnc_radialRedOut.md): Removes red radial postprocess (fire damage) created by BIS_fnc_radialRed.
