# Modules (functions)

- [BIN_fnc_moduleAntenna](../../functions/BIN_fnc_moduleAntenna.md): 
- [BIN_fnc_moduleDangerZone](../../functions/BIN_fnc_moduleDangerZone.md): 
- [BIN_fnc_moduleFaradayCage](../../functions/BIN_fnc_moduleFaradayCage.md): 
- [BIN_fnc_moduleGravityAnomaly](../../functions/BIN_fnc_moduleGravityAnomaly.md): 
- [BIN_fnc_modulePointOfInterest](../../functions/BIN_fnc_modulePointOfInterest.md): 
- [BIN_fnc_moduleSimpleObject](../../functions/BIN_fnc_moduleSimpleObject.md): 
- [BIN_fnc_moduleTravel](../../functions/BIN_fnc_moduleTravel.md): 
- [BIS_fnc_moduleAI](../../functions/BIS_fnc_moduleAI.md): *N/A*
- [BIS_fnc_moduleAmmo](../../functions/BIS_fnc_moduleAmmo.md): *N/A*
- [BIS_fnc_moduleAnimals](../../functions/BIS_fnc_moduleAnimals.md): *N/A*
- [BIS_fnc_moduleArsenal](../../functions/BIS_fnc_moduleArsenal.md): *N/A*
- [BIS_fnc_moduleBleedTickets](../../functions/BIS_fnc_moduleBleedTickets.md): *N/A*
- [BIS_fnc_moduleBootcampStage](../../functions/BIS_fnc_moduleBootcampStage.md): <pre>/*
- [BIS_fnc_moduleCAS](../../functions/BIS_fnc_moduleCAS.md): *N/A*
- [BIS_fnc_moduleChat](../../functions/BIS_fnc_moduleChat.md): Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
- [BIS_fnc_moduleCivilianPresence](../../functions/BIS_fnc_moduleCivilianPresence.md): 
- [BIS_fnc_moduleCivilianPresenceSafeSpot](../../functions/BIS_fnc_moduleCivilianPresenceSafeSpot.md): 
- [BIS_fnc_moduleCivilianPresenceUnit](../../functions/BIS_fnc_moduleCivilianPresenceUnit.md): 
- [BIS_fnc_moduleCombatGetIn](../../functions/BIS_fnc_moduleCombatGetIn.md): *N/A*
- [BIS_fnc_moduleCountdown](../../functions/BIS_fnc_moduleCountdown.md): *N/A*
- [BIS_fnc_moduleCoverMap](../../functions/BIS_fnc_moduleCoverMap.md): Covers the map except for a defined area. This function was designed to be used by the Modules framework, but it can also be used without the module. The effect does not move with the centerObject.
- [BIS_fnc_moduleCreateDiaryRecord](../../functions/BIS_fnc_moduleCreateDiaryRecord.md): *N/A*
- [BIS_fnc_moduleCreateProjectile](../../functions/BIS_fnc_moduleCreateProjectile.md): *N/A*
- [BIS_fnc_moduleDamage](../../functions/BIS_fnc_moduleDamage.md): Damage given vehicles.
- [BIS_fnc_moduleDate](../../functions/BIS_fnc_moduleDate.md): Used by the Date module.
- [BIS_fnc_moduleDiary](../../functions/BIS_fnc_moduleDiary.md): *N/A*
- [BIS_fnc_moduleDoorOpen](../../functions/BIS_fnc_moduleDoorOpen.md): *N/A*
- [BIS_fnc_moduleEditTerrainObject](../../functions/BIS_fnc_moduleEditTerrainObject.md): Setups given terrain object.
- [BIS_fnc_moduleEffectsBubbles](../../functions/BIS_fnc_moduleEffectsBubbles.md): Creates underwater bubble effect on defined place (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- [BIS_fnc_moduleEffectsEmitterCreator](../../functions/BIS_fnc_moduleEffectsEmitterCreator.md): Module function. Creates particle emitters and calls effect function.
- [BIS_fnc_moduleEffectsFire](../../functions/BIS_fnc_moduleEffectsFire.md): Creates fire on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- [BIS_fnc_moduleEffectsPlankton](../../functions/BIS_fnc_moduleEffectsPlankton.md): Creates underwater plankton effect around player (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- [BIS_fnc_moduleEffectsShells](../../functions/BIS_fnc_moduleEffectsShells.md): Creates empty ammo cartridges on position of the module logic.
- [BIS_fnc_moduleEffectsSmoke](../../functions/BIS_fnc_moduleEffectsSmoke.md): Creates smoke on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
- [BIS_fnc_moduleEndMission](../../functions/BIS_fnc_moduleEndMission.md): *N/A*
- [BIS_fnc_moduleExecute](../../functions/BIS_fnc_moduleExecute.md): *N/A*
- [BIS_fnc_moduleFriendlyFire](../../functions/BIS_fnc_moduleFriendlyFire.md): Handles the friendly fire. Use either the module interface in the editor, or call individual functions.
- [BIS_fnc_moduleFuel](../../functions/BIS_fnc_moduleFuel.md): Set fuel of linked units' vehicles.
- [BIS_fnc_moduleGenericRadio](../../functions/BIS_fnc_moduleGenericRadio.md): *N/A*
- [BIS_fnc_moduleGrenade](../../functions/BIS_fnc_moduleGrenade.md): *N/A*
- [BIS_fnc_moduleGroupID](../../functions/BIS_fnc_moduleGroupID.md): *N/A*
- [BIS_fnc_moduleHandle](../../functions/BIS_fnc_moduleHandle.md): *N/A*
- [BIS_fnc_moduleHealth](../../functions/BIS_fnc_moduleHealth.md): *N/A*
- [BIS_fnc_moduleHideTerrainObjects](../../functions/BIS_fnc_moduleHideTerrainObjects.md): 3DEN MOD: Hiddes closest terrain object.
- [BIS_fnc_moduleHint](../../functions/BIS_fnc_moduleHint.md): <pre>/*
- [BIS_fnc_moduleHQ](../../functions/BIS_fnc_moduleHQ.md): Register or return side HQ speaker
- [BIS_fnc_moduleHvtInit](../../functions/BIS_fnc_moduleHvtInit.md): *N/A*
- [BIS_fnc_moduleHvtObjective](../../functions/BIS_fnc_moduleHvtObjective.md): 
- [BIS_fnc_moduleHvtObjectives](../../functions/BIS_fnc_moduleHvtObjectives.md): *N/A*
- [BIS_fnc_moduleHvtObjectivesInstance](../../functions/BIS_fnc_moduleHvtObjectivesInstance.md): *N/A*
- [BIS_fnc_moduleInit](../../functions/BIS_fnc_moduleInit.md): *N/A*
- [BIS_fnc_moduleLightning](../../functions/BIS_fnc_moduleLightning.md): Zeus lightning strike.
- [BIS_fnc_moduleMine](../../functions/BIS_fnc_moduleMine.md): *N/A*
- [BIS_fnc_moduleMissionName](../../functions/BIS_fnc_moduleMissionName.md): *N/A*
- [BIS_fnc_moduleMode](../../functions/BIS_fnc_moduleMode.md): *N/A*
- [BIS_fnc_moduleModules](../../functions/BIS_fnc_moduleModules.md): Scans synchronized objects and returns synchronized modules
- [BIS_fnc_moduleMPTypeDefense](../../functions/BIS_fnc_moduleMPTypeDefense.md): *N/A*
- [BIS_fnc_moduleMPTypeGameMaster](../../functions/BIS_fnc_moduleMPTypeGameMaster.md): *N/A*
- [BIS_fnc_moduleMPTypeGroundSupport](../../functions/BIS_fnc_moduleMPTypeGroundSupport.md): <pre>// Debug log
- [BIS_fnc_moduleMPTypeGroundSupportBase](../../functions/BIS_fnc_moduleMPTypeGroundSupportBase.md): *N/A*
- [BIS_fnc_moduleMPTypeSectorControl](../../functions/BIS_fnc_moduleMPTypeSectorControl.md): *N/A*
- [BIS_fnc_moduleMPTypeSeize](../../functions/BIS_fnc_moduleMPTypeSeize.md): *N/A*
- [BIS_fnc_moduleObjective](../../functions/BIS_fnc_moduleObjective.md): *N/A*
- [BIS_fnc_moduleObjectiveFind](../../functions/BIS_fnc_moduleObjectiveFind.md): *N/A*
- [BIS_fnc_moduleObjectiveGetIn](../../functions/BIS_fnc_moduleObjectiveGetIn.md): *N/A*
- [BIS_fnc_moduleObjectiveMove](../../functions/BIS_fnc_moduleObjectiveMove.md): *N/A*
- [BIS_fnc_moduleObjectiveRaceCP](../../functions/BIS_fnc_moduleObjectiveRaceCP.md): *N/A*
- [BIS_fnc_moduleObjectiveRaceFinish](../../functions/BIS_fnc_moduleObjectiveRaceFinish.md): *N/A*
- [BIS_fnc_moduleObjectiveRaceStart](../../functions/BIS_fnc_moduleObjectiveRaceStart.md): *N/A*
- [BIS_fnc_moduleObjectiveSector](../../functions/BIS_fnc_moduleObjectiveSector.md): *N/A*
- [BIS_fnc_moduleObjectiveTarget](../../functions/BIS_fnc_moduleObjectiveTarget.md): *N/A*
- [BIS_fnc_modulePositioning](../../functions/BIS_fnc_modulePositioning.md): *N/A*
- [BIS_fnc_modulePoster](../../functions/BIS_fnc_modulePoster.md): *N/A*
- [BIS_fnc_modulePostprocess](../../functions/BIS_fnc_modulePostprocess.md): 
- [BIS_fnc_moduleProjectile](../../functions/BIS_fnc_moduleProjectile.md): *N/A*
- [BIS_fnc_modulePunishment](../../functions/BIS_fnc_modulePunishment.md): <pre>/*
- [BIS_fnc_moduleRadioChannelCreate](../../functions/BIS_fnc_moduleRadioChannelCreate.md): *N/A*
- [BIS_fnc_moduleRank](../../functions/BIS_fnc_moduleRank.md): Used by the Set Rank module.
- [BIS_fnc_moduleRating](../../functions/BIS_fnc_moduleRating.md): Function used by the Rating module.
- [BIS_fnc_moduleRemoteControl](../../functions/BIS_fnc_moduleRemoteControl.md): *N/A*
- [BIS_fnc_moduleRespawnInventory](../../functions/BIS_fnc_moduleRespawnInventory.md): Set respawn loadouts a curator can assign to players
- [BIS_fnc_moduleRespawnPosition](../../functions/BIS_fnc_moduleRespawnPosition.md): *N/A*
- [BIS_fnc_moduleRespawnTickets](../../functions/BIS_fnc_moduleRespawnTickets.md): *N/A*
- [BIS_fnc_moduleRespawnVehicle](../../functions/BIS_fnc_moduleRespawnVehicle.md) **[broken]**: Set vehicle respawn, compatible both with SP and MP.
- [BIS_fnc_moduleSaveGame](../../functions/BIS_fnc_moduleSaveGame.md): Saves the game. Saving has to be enabled.
- [BIS_fnc_moduleSector](../../functions/BIS_fnc_moduleSector.md): Initialize a sector module. Can be also used to get sector parameters.
- [BIS_fnc_moduleSFX](../../functions/BIS_fnc_moduleSFX.md): *N/A*
- [BIS_fnc_moduleShowHide](../../functions/BIS_fnc_moduleShowHide.md): *N/A*
- [BIS_fnc_moduleSimulationManager](../../functions/BIS_fnc_moduleSimulationManager.md): *N/A*
- [BIS_fnc_moduleSimulationManager_grab](../../functions/BIS_fnc_moduleSimulationManager_grab.md): *N/A*
- [BIS_fnc_moduleSiteInit](../../functions/BIS_fnc_moduleSiteInit.md): *N/A*
- [BIS_fnc_moduleSkill](../../functions/BIS_fnc_moduleSkill.md): *N/A*
- [BIS_fnc_moduleSkiptime](../../functions/BIS_fnc_moduleSkiptime.md): *N/A*
- [BIS_fnc_moduleSlingload](../../functions/BIS_fnc_moduleSlingload.md): *N/A*
- [BIS_fnc_moduleSound](../../functions/BIS_fnc_moduleSound.md): *N/A*
- [BIS_fnc_moduleSpawnAI](../../functions/BIS_fnc_moduleSpawnAI.md): DEBUG LOG FLAG
- [BIS_fnc_moduleSpawnAIOptions](../../functions/BIS_fnc_moduleSpawnAIOptions.md): TERMINATE ALL BUT 1ST MODULE
- [BIS_fnc_moduleSpawnAIPoint](../../functions/BIS_fnc_moduleSpawnAIPoint.md): *N/A*
- [BIS_fnc_moduleSpawnAISectorTactic](../../functions/BIS_fnc_moduleSpawnAISectorTactic.md): RUN ONCE
- [BIS_fnc_moduleSupportsInitProvider](../../functions/BIS_fnc_moduleSupportsInitProvider.md): *N/A*
- [BIS_fnc_moduleSupportsInitProviderVirtual](../../functions/BIS_fnc_moduleSupportsInitProviderVirtual.md): *N/A*
- [BIS_fnc_moduleSupportsInitRequester](../../functions/BIS_fnc_moduleSupportsInitRequester.md): *N/A*
- [BIS_fnc_moduleTaskCreate](../../functions/BIS_fnc_moduleTaskCreate.md): Create Task module function
- [BIS_fnc_moduleTaskSetDescription](../../functions/BIS_fnc_moduleTaskSetDescription.md): Set Task Description module function
- [BIS_fnc_moduleTaskSetDestination](../../functions/BIS_fnc_moduleTaskSetDestination.md): Set Task Destination module function
- [BIS_fnc_moduleTaskSetState](../../functions/BIS_fnc_moduleTaskSetState.md): Set Task State module function
- [BIS_fnc_moduleTimeMultiplier](../../functions/BIS_fnc_moduleTimeMultiplier.md): *N/A*
- [BIS_fnc_moduleTracers](../../functions/BIS_fnc_moduleTracers.md): Function used by the Tracers module.
- [BIS_fnc_moduleTrident](../../functions/BIS_fnc_moduleTrident.md): *N/A*
- [BIS_fnc_moduleTriggers](../../functions/BIS_fnc_moduleTriggers.md): *N/A*
- [BIS_fnc_moduleUnits](../../functions/BIS_fnc_moduleUnits.md): *N/A*
- [BIS_fnc_moduleUnlockArea](../../functions/BIS_fnc_moduleUnlockArea.md): *N/A*
- [BIS_fnc_moduleUnlockObject](../../functions/BIS_fnc_moduleUnlockObject.md): *N/A*
- [BIS_fnc_moduleVanguardFob](../../functions/BIS_fnc_moduleVanguardFob.md): 
- [BIS_fnc_moduleVanguardObjective](../../functions/BIS_fnc_moduleVanguardObjective.md): 
- [BIS_fnc_moduleVanguardScorePersistence](../../functions/BIS_fnc_moduleVanguardScorePersistence.md): 
- [BIS_fnc_moduleVolume](../../functions/BIS_fnc_moduleVolume.md): *N/A*
- [BIS_fnc_moduleWeather](../../functions/BIS_fnc_moduleWeather.md): Set overcast and fog
- [BIS_fnc_moduleZoneProtection](../../functions/BIS_fnc_moduleZoneProtection.md): *N/A*
- [BIS_fnc_moduleZoneRestriction](../../functions/BIS_fnc_moduleZoneRestriction.md): *N/A*
