# Multiplayer (functions)

- [BIS_fnc_addScore](../../functions/BIS_fnc_addScore.md): Adds a set amount of points to the score of a unit *(MP only)*
- [BIS_fnc_admin](../../functions/BIS_fnc_admin.md): Returns the admin state of a client the function is called on. Complements admin script command and used for self check on a local client.
- [BIS_fnc_didJIP](../../functions/BIS_fnc_didJIP.md): Return whether or not the local player joined the game while it was already in progress.
- [BIS_fnc_endMissionServer](../../functions/BIS_fnc_endMissionServer.md) **[deprecated]**: Ends the mission properly for all players in a multiplayer environment.
- [BIS_fnc_estimatedTimeLeft](../../functions/BIS_fnc_estimatedTimeLeft.md): Set mission countdown.
- [BIS_fnc_execRemote](../../functions/BIS_fnc_execRemote.md): This function is now an alias to BIS_fnc_MP.
- [BIS_fnc_getNetMode](../../functions/BIS_fnc_getNetMode.md): Returns the current net mode as a string.
- [BIS_fnc_getUnitByUID](../../functions/BIS_fnc_getUnitByUID.md): Returns player-controlled unit (if any) according to the provided player UID.
- [BIS_fnc_groupFromNetId](../../functions/BIS_fnc_groupFromNetId.md): Extends MP-only groupFromNetId functionality to SP
- [BIS_fnc_initMultiplayer](../../functions/BIS_fnc_initMultiplayer.md): Multiplayer mission init, executed automatically upon mission start.
- [BIS_fnc_initPlayable](../../functions/BIS_fnc_initPlayable.md): *N/A*
- [BIS_fnc_listPlayers](../../functions/BIS_fnc_listPlayers.md): Returns a list of *currently played* units, alive or dead.
- [BIS_fnc_MP](../../functions/BIS_fnc_MP.md) **[deprecated]**: Send function for remote execution (and executes locally if conditions are met).
- [BIS_fnc_MPexec](../../functions/BIS_fnc_MPexec.md) **[deprecated]**: Execute received remote execution. This function is used by BIS_fnc_MP and should not be called directly.
- [BIS_fnc_netId](../../functions/BIS_fnc_netId.md): Extends MP-only netId functionality to SP
- [BIS_fnc_objectFromNetId](../../functions/BIS_fnc_objectFromNetId.md): Extends MP-only objectFromNetId functionality to SP
- [BIS_fnc_onPlayerConnected](../../functions/BIS_fnc_onPlayerConnected.md): Executes a function on server every time a player connects the mission.
