# Respawn (functions)

- [BIS_fnc_addRespawnInventory](../../functions/BIS_fnc_addRespawnInventory.md): Add a respawn inventory for respawn menu.
- [BIS_fnc_addRespawnPosition](../../functions/BIS_fnc_addRespawnPosition.md): Add a respawn position for the Arma 3 Respawn Menu.
- [BIS_fnc_drawRespawnPositions](../../functions/BIS_fnc_drawRespawnPositions.md): Draws respawn positions on the map which were added by BIS_fnc_addRespawnPosition.
- [BIS_fnc_getRespawnInventories](../../functions/BIS_fnc_getRespawnInventories.md): Return respawn inventories available for the given target.
- [BIS_fnc_getRespawnMarkers](../../functions/BIS_fnc_getRespawnMarkers.md): Returns all respawn markers for given side.
- [BIS_fnc_getRespawnPositions](../../functions/BIS_fnc_getRespawnPositions.md): Return scripted respawn positions available for the given unit.
- [BIS_fnc_initRespawn](../../functions/BIS_fnc_initRespawn.md): *N/A*
- [BIS_fnc_initRespawnBackpack](../../functions/BIS_fnc_initRespawnBackpack.md): Init respawn backpack. Whover "assembles" it will receive a new respawn position. When backpack object has 'respawnNearbyPlayers' attribute set to 1, nearby player will receive the respawn as well.
- [BIS_fnc_missionRespawnType](../../functions/BIS_fnc_missionRespawnType.md): Return respawn type defined in Description.ext. Can return as Number (e.g 1) or String (e.g "BIRD").
- [BIS_fnc_moduleRespawnInventory](../../functions/BIS_fnc_moduleRespawnInventory.md): Set respawn loadouts a curator can assign to players
- [BIS_fnc_moduleRespawnPosition](../../functions/BIS_fnc_moduleRespawnPosition.md): *N/A*
- [BIS_fnc_moveToRespawnPosition](../../functions/BIS_fnc_moveToRespawnPosition.md): Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local.
- [BIS_fnc_removeRespawnInventory](../../functions/BIS_fnc_removeRespawnInventory.md): Remove a respawn inventory added by BIS_fnc_addRespawnInventory.
- [BIS_fnc_removeRespawnPosition](../../functions/BIS_fnc_removeRespawnPosition.md): Remove a respawn position added by BIS_fnc_addRespawnPosition.
- [BIS_fnc_respawnBackpack](../../functions/BIS_fnc_respawnBackpack.md): Handles respawn camps functionality. Whoever "assembles" a camp from backpack it will receive a new respawn position.
- [BIS_fnc_respawnBase](../../functions/BIS_fnc_respawnBase.md) **[broken]**: 
- [BIS_fnc_respawnConfirm](../../functions/BIS_fnc_respawnConfirm.md): Shows a message box which the user needs to accept in order to respawn.
- [BIS_fnc_respawnCounter](../../functions/BIS_fnc_respawnCounter.md): Set or execute respawn counter params.
- [BIS_fnc_respawnEndMission](../../functions/BIS_fnc_respawnEndMission.md): End a mission if all players are dead *and* there are no more respawn tickets (if any).
- [BIS_fnc_respawnGroup](../../functions/BIS_fnc_respawnGroup.md): Camera script used by the "group respawn" template - when the player dies and gets transferred to the new group member.
- [BIS_fnc_respawnInstant](../../functions/BIS_fnc_respawnInstant.md): 
- [BIS_fnc_respawnManager](../../functions/BIS_fnc_respawnManager.md): All checkpoints must be markers with name prefix BIS_checkpointnr
- [BIS_fnc_respawnMenuInventory](../../functions/BIS_fnc_respawnMenuInventory.md): Handles respawn inventory menu.
- [BIS_fnc_respawnMenuPosition](../../functions/BIS_fnc_respawnMenuPosition.md): Shows respawn menu. Closes it if the player is alive.
- [BIS_fnc_respawnMenuSpectator](../../functions/BIS_fnc_respawnMenuSpectator.md): Handles the spectator mode.
- [BIS_fnc_respawnNone](../../functions/BIS_fnc_respawnNone.md): Create a death screen.
- [BIS_fnc_respawnRounds](../../functions/BIS_fnc_respawnRounds.md): Disable respawn until players of only one side (including its allies) remains, then respawn everyone at once. When "Rounds" respawn is used by only one side, wait until all its players are dead.
- [BIS_fnc_respawnSeagull](../../functions/BIS_fnc_respawnSeagull.md): *N/A*
- [BIS_fnc_respawnSide](../../functions/BIS_fnc_respawnSide.md): *N/A*
- [BIS_fnc_respawnSpectator](../../functions/BIS_fnc_respawnSpectator.md): *N/A*
- [BIS_fnc_respawnTickets](../../functions/BIS_fnc_respawnTickets.md): Manage respawn tickets used by Tickets respawn template.
- [BIS_fnc_respawnTimePenalty](../../functions/BIS_fnc_respawnTimePenalty.md): Set or execute respawn time penalty
- [BIS_fnc_respawnWave](../../functions/BIS_fnc_respawnWave.md): *N/A*
- [BIS_fnc_selectRespawnTemplate](../../functions/BIS_fnc_selectRespawnTemplate.md): Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
- [BIS_fnc_setRespawnDelay](../../functions/BIS_fnc_setRespawnDelay.md): Increase the respawn time based on a condition
- [BIS_fnc_setRespawnInventory](../../functions/BIS_fnc_setRespawnInventory.md): Set respawn loadouts.
- [BIS_fnc_showRespawnMenu](../../functions/BIS_fnc_showRespawnMenu.md): Triggers the respawn screen in the given mode
- [BIS_fnc_showRespawnMenuDisableItem](../../functions/BIS_fnc_showRespawnMenuDisableItem.md): Disables respawn loadout, role or position for Arma 3: Respawn. - Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
- [BIS_fnc_showRespawnMenuDisableItemCheck](../../functions/BIS_fnc_showRespawnMenuDisableItemCheck.md): *N/A*
- [BIS_fnc_showRespawnMenuDisableItemDraw](../../functions/BIS_fnc_showRespawnMenuDisableItemDraw.md): *N/A*
- [BIS_fnc_showRespawnMenuHeader](../../functions/BIS_fnc_showRespawnMenuHeader.md): *N/A*
- [BIS_fnc_showRespawnMenuInventory](../../functions/BIS_fnc_showRespawnMenuInventory.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryDetails](../../functions/BIS_fnc_showRespawnMenuInventoryDetails.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryItems](../../functions/BIS_fnc_showRespawnMenuInventoryItems.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryLimit](../../functions/BIS_fnc_showRespawnMenuInventoryLimit.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryLimitRefresh](../../functions/BIS_fnc_showRespawnMenuInventoryLimitRefresh.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryLimitRespawn](../../functions/BIS_fnc_showRespawnMenuInventoryLimitRespawn.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryList](../../functions/BIS_fnc_showRespawnMenuInventoryList.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryLoadout](../../functions/BIS_fnc_showRespawnMenuInventoryLoadout.md): *N/A*
- [BIS_fnc_showRespawnMenuInventoryMetadata](../../functions/BIS_fnc_showRespawnMenuInventoryMetadata.md): Gets or sets inventory menu loadout metadata for class CfgRespawnInventory
- [BIS_fnc_showRespawnMenuPosition](../../functions/BIS_fnc_showRespawnMenuPosition.md): *N/A*
- [BIS_fnc_showRespawnMenuPositionList](../../functions/BIS_fnc_showRespawnMenuPositionList.md): *N/A*
- [BIS_fnc_showRespawnMenuPositionMap](../../functions/BIS_fnc_showRespawnMenuPositionMap.md): *N/A*
- [BIS_fnc_showRespawnMenuPositionMapDraw](../../functions/BIS_fnc_showRespawnMenuPositionMapDraw.md): 
- [BIS_fnc_showRespawnMenuPositionMapHandle](../../functions/BIS_fnc_showRespawnMenuPositionMapHandle.md): *N/A*
- [BIS_fnc_showRespawnMenuPositionMetadata](../../functions/BIS_fnc_showRespawnMenuPositionMetadata.md): 
- [BIS_fnc_showRespawnMenuPositionName](../../functions/BIS_fnc_showRespawnMenuPositionName.md): 
- [BIS_fnc_showRespawnMenuPositionRefresh](../../functions/BIS_fnc_showRespawnMenuPositionRefresh.md): *N/A*
- [BIS_fnc_updatePlayerArray](../../functions/BIS_fnc_updatePlayerArray.md): Updates dead player objects to their current respawned objects.
