# Sound (functions)

- [BIN_fnc_createScriptedSoundSource](../../functions/BIN_fnc_createScriptedSoundSource.md): 
- [BIN_fnc_createScriptedSoundSourceVehicle](../../functions/BIN_fnc_createScriptedSoundSourceVehicle.md): <pre>
- [BIN_fnc_getCharacterSounds](../../functions/BIN_fnc_getCharacterSounds.md): 
- [BIN_fnc_playAlternatingSound](../../functions/BIN_fnc_playAlternatingSound.md): 
- [BIN_fnc_setCustomSoundController](../../functions/BIN_fnc_setCustomSoundController.md): 
- [BIN_fnc_soundDrone](../../functions/BIN_fnc_soundDrone.md): 
- [BIS_fnc_jukebox](../../functions/BIS_fnc_jukebox.md): Plays music, depending on the player group status.
- [BIS_fnc_music](../../functions/BIS_fnc_music.md): Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
- [BIS_fnc_playEndMusic](../../functions/BIS_fnc_playEndMusic.md): Play mission end music (when it is nearing the end)
- [BIS_fnc_playMusic](../../functions/BIS_fnc_playMusic.md): Plays given song.
- [BIS_fnc_playSound](../../functions/BIS_fnc_playSound.md): Plays given sound. Identical to playSound.
- [BIS_fnc_sayMessage](../../functions/BIS_fnc_sayMessage.md): Make a speaker say a message.
- [BIS_fnc_setCustomSoundController](../../functions/BIS_fnc_setCustomSoundController.md): 
