# Vehicles (functions)

- [BIS_fnc_baseVehicle](../../functions/BIS_fnc_baseVehicle.md): Returns base vehicle (i.e., vehicle which is not just derivative of other with different textures / animations).
- [BIS_fnc_deleteVehicleCrew](../../functions/BIS_fnc_deleteVehicleCrew.md): Deletes specific crew member directly from the vehicle.
- [BIS_fnc_exportVehicle](../../functions/BIS_fnc_exportVehicle.md): Export vehicle settings
- [BIS_fnc_ffvUpdate](../../functions/BIS_fnc_ffvUpdate.md): Update Firing From Vehicle feature depending on condition defined in turret's config.
- [BIS_fnc_garage](../../functions/BIS_fnc_garage.md) **[broken]**: Splendid™ Virtual Arsenal Garage.
- [BIS_fnc_getVehicleCustomization](../../functions/BIS_fnc_getVehicleCustomization.md): Return vehicle customization settings.
- [BIS_fnc_groupVehicles](../../functions/BIS_fnc_groupVehicles.md): Returns all vehicles a group possesses, assigned vehicles can be included.
- [BIS_fnc_initVehicle](../../functions/BIS_fnc_initVehicle.md): This function changes the textures, animation sources and/or mass of a given vehicle.
- [BIS_fnc_initVehicleCrew](../../functions/BIS_fnc_initVehicleCrew.md): Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
- [BIS_fnc_initVehicleKart](../../functions/BIS_fnc_initVehicleKart.md): Customise given kart and its driver.
- [BIS_fnc_loadVehicle](../../functions/BIS_fnc_loadVehicle.md): Load vehicle appearance saved with BIS_fnc_saveVehicle.
- [BIS_fnc_missileLaunchPositionFix](../../functions/BIS_fnc_missileLaunchPositionFix.md): Workaround fix for ATGM/SAM launch positions
- [BIS_fnc_returnVehicleTurrets](../../functions/BIS_fnc_returnVehicleTurrets.md): Return the path to all turrets and sub-turrets in a vehicle.
- [BIS_fnc_saveVehicle](../../functions/BIS_fnc_saveVehicle.md): Save vehicle's params (textures, animations, crew).
- [BIS_fnc_spawnVehicle](../../functions/BIS_fnc_spawnVehicle.md): Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- [BIS_fnc_unflipThing](../../functions/BIS_fnc_unflipThing.md): Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original isDamageAllowed state is set afterward.
- [BIS_fnc_unflipVehicle](../../functions/BIS_fnc_unflipVehicle.md): Can be used to unflip a vehicle or a turret, without transition.
- [BIS_fnc_vehicleRoles](../../functions/BIS_fnc_vehicleRoles.md): Returns vehicle roles.
