# Warlords (functions)

- [BIS_fnc_WLAICore](../../functions/BIS_fnc_WLAICore.md): *N/A*
- [BIS_fnc_WLAIPathSegmentation](../../functions/BIS_fnc_WLAIPathSegmentation.md): Sets up a path and behavior for AI to a specific sector.
- [BIS_fnc_WLAIPurchases](../../functions/BIS_fnc_WLAIPurchases.md): *N/A*
- [BIS_fnc_WLAircraftArrival](../../functions/BIS_fnc_WLAircraftArrival.md): Spawns a requested aircraft and makes it land properly.
- [BIS_fnc_WLAirdrop](../../functions/BIS_fnc_WLAirdrop.md): Spawns a requested asset and drops it on a specific location.
- [BIS_fnc_WLAISectorScan](../../functions/BIS_fnc_WLAISectorScan.md): Sector scan routine for AI.
- [BIS_fnc_WLArsenalFilter](../../functions/BIS_fnc_WLArsenalFilter.md): *N/A*
- [BIS_fnc_WLCalculateIncome](../../functions/BIS_fnc_WLCalculateIncome.md): Recalculate CP income for a specific side.
- [BIS_fnc_WLCalculateSectorConnections](../../functions/BIS_fnc_WLCalculateSectorConnections.md): Evaluates sector grid so it can be drawn on map.
- [BIS_fnc_WLClientInit](../../functions/BIS_fnc_WLClientInit.md): System init (client-side).
- [BIS_fnc_WLDebug](../../functions/BIS_fnc_WLDebug.md): Debug logging.
- [BIS_fnc_WLDefenceSetup](../../functions/BIS_fnc_WLDefenceSetup.md): Requested static weapon positionining routine.
- [BIS_fnc_WLDropPurchase](../../functions/BIS_fnc_WLDropPurchase.md): Airdrop location selection routine.
- [BIS_fnc_WLFundsInfo](../../functions/BIS_fnc_WLFundsInfo.md): Funds & sector status UI handle
- [BIS_fnc_WLGarrisonRetreat](../../functions/BIS_fnc_WLGarrisonRetreat.md): *N/A*
- [BIS_fnc_WLInit](../../functions/BIS_fnc_WLInit.md): System init.
- [BIS_fnc_WLInSectorArea](../../functions/BIS_fnc_WLInSectorArea.md): Checks if the given unit is inside a specific sector.
- [BIS_fnc_WLLoadoutApply](../../functions/BIS_fnc_WLLoadoutApply.md): Reapply a saved loadout.
- [BIS_fnc_WLLoadoutGrab](../../functions/BIS_fnc_WLLoadoutGrab.md): Save a loadout for later.
- [BIS_fnc_WLMostVotedSector](../../functions/BIS_fnc_WLMostVotedSector.md): Evaluates which sector was most voted for.
- [BIS_fnc_WLNavalArrival](../../functions/BIS_fnc_WLNavalArrival.md): Spawns a requested naval asset.
- [BIS_fnc_WLOpenArsenal](../../functions/BIS_fnc_WLOpenArsenal.md): Opens Arsenal interface.
- [BIS_fnc_WLOSD](../../functions/BIS_fnc_WLOSD.md): Manages temporary info in hints.
- [BIS_fnc_WLOutlineIcons](../../functions/BIS_fnc_WLOutlineIcons.md): Handles icons selection visualization in map.
- [BIS_fnc_WLParseAssetList](../../functions/BIS_fnc_WLParseAssetList.md): *N/A*
- [BIS_fnc_WLPlayersTracking](../../functions/BIS_fnc_WLPlayersTracking.md): Keeps track of player unit & its marker.
- [BIS_fnc_WLPlayersTrackingServer](../../functions/BIS_fnc_WLPlayersTrackingServer.md): Manage connecting and disconnecting players.
- [BIS_fnc_WLPurchaseMenu](../../functions/BIS_fnc_WLPurchaseMenu.md): Purchase interface handle.
- [BIS_fnc_WLRandomPosRect](../../functions/BIS_fnc_WLRandomPosRect.md): Returns a random position in rectangle area.
- [BIS_fnc_WLRecalculateServices](../../functions/BIS_fnc_WLRecalculateServices.md): Refreshes a side's available services.
- [BIS_fnc_WLRemovalHandle](../../functions/BIS_fnc_WLRemovalHandle.md): Units & vehicles garbage collector.
- [BIS_fnc_WLReputation](../../functions/BIS_fnc_WLReputation.md): Calculate player's reputiation (how rapidly they lose subordinates).
- [BIS_fnc_WLRequestFastTravel](../../functions/BIS_fnc_WLRequestFastTravel.md): Fast travel routine.
- [BIS_fnc_WLRequestFundsTransfer](../../functions/BIS_fnc_WLRequestFundsTransfer.md): Funds transfer routine.
- [BIS_fnc_WLRequestPurchase](../../functions/BIS_fnc_WLRequestPurchase.md): Handles proper purchase subroutine based on asset type.
- [BIS_fnc_WLRequestSectorScan](../../functions/BIS_fnc_WLRequestSectorScan.md): Sector scan routine (selection part).
- [BIS_fnc_WLRequestVotingReset](../../functions/BIS_fnc_WLRequestVotingReset.md): Voting reset routine.
- [BIS_fnc_WLSectorFundsPayoff](../../functions/BIS_fnc_WLSectorFundsPayoff.md): *N/A*
- [BIS_fnc_WLSectorHandle](../../functions/BIS_fnc_WLSectorHandle.md): *N/A*
- [BIS_fnc_WLSectorHandleServer](../../functions/BIS_fnc_WLSectorHandleServer.md): *N/A*
- [BIS_fnc_WLSectorIconUpdate](../../functions/BIS_fnc_WLSectorIconUpdate.md): Handles sector icons.
- [BIS_fnc_WLSectorInit](../../functions/BIS_fnc_WLSectorInit.md): Spawns sector garrison based on its size, sends a patrolling vehicle if feasible.
- [BIS_fnc_WLSectorListing](../../functions/BIS_fnc_WLSectorListing.md): Keeps track of sectors status for a given side.
- [BIS_fnc_WLSectorPopulate](../../functions/BIS_fnc_WLSectorPopulate.md): Spawns sector garrison.
- [BIS_fnc_WLSectorScanHandle](../../functions/BIS_fnc_WLSectorScanHandle.md): *N/A*
- [BIS_fnc_WLSectorsCommonInit](../../functions/BIS_fnc_WLSectorsCommonInit.md): Sectors init (client-side).
- [BIS_fnc_WLSectorSelectionEnd](../../functions/BIS_fnc_WLSectorSelectionEnd.md): Sector voting termination subroutine.
- [BIS_fnc_WLSectorSelectionHandle](../../functions/BIS_fnc_WLSectorSelectionHandle.md): *N/A*
- [BIS_fnc_WLSectorSelectionHandleServer](../../functions/BIS_fnc_WLSectorSelectionHandleServer.md): *N/A*
- [BIS_fnc_WLSectorSelectionStart](../../functions/BIS_fnc_WLSectorSelectionStart.md): Initializes sector voting.
- [BIS_fnc_WLSectorsSetup](../../functions/BIS_fnc_WLSectorsSetup.md): Sectors init (server-side).
- [BIS_fnc_WLSectorTaskHandle](../../functions/BIS_fnc_WLSectorTaskHandle.md): *N/A*
- [BIS_fnc_WLSectorUpdate](../../functions/BIS_fnc_WLSectorUpdate.md): Sector update after its owner changed.
- [BIS_fnc_WLSeizingBarHandle](../../functions/BIS_fnc_WLSeizingBarHandle.md): Handles the seizing bar element in UI.
- [BIS_fnc_WLSendResponseTeam](../../functions/BIS_fnc_WLSendResponseTeam.md): Spawns and manages response teams.
- [BIS_fnc_WLShowInfo](../../functions/BIS_fnc_WLShowInfo.md): Hints buffer.
- [BIS_fnc_WLSideToFaction](../../functions/BIS_fnc_WLSideToFaction.md): Returns the primary faction for a given side.
- [BIS_fnc_WLSmoothText](../../functions/BIS_fnc_WLSmoothText.md): Display given text smoothly.
- [BIS_fnc_WLSoundMsg](../../functions/BIS_fnc_WLSoundMsg.md): Play a given announcer message.
- [BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability](../../functions/BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability.md): *N/A*
- [BIS_fnc_WLSubroutine_purchaseMenuGetUIScale](../../functions/BIS_fnc_WLSubroutine_purchaseMenuGetUIScale.md): *N/A*
- [BIS_fnc_WLSubroutine_purchaseMenuHandleDLC](../../functions/BIS_fnc_WLSubroutine_purchaseMenuHandleDLC.md): *N/A*
- [BIS_fnc_WLSubroutine_purchaseMenuRefresh](../../functions/BIS_fnc_WLSubroutine_purchaseMenuRefresh.md): *N/A*
- [BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails](../../functions/BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails.md): *N/A*
- [BIS_fnc_WLSubroutine_purchaseMenuSetItemsList](../../functions/BIS_fnc_WLSubroutine_purchaseMenuSetItemsList.md): *N/A*
- [BIS_fnc_WLSyncedTime](../../functions/BIS_fnc_WLSyncedTime.md): Returns time synced between server and clients
- [BIS_fnc_WLSyncTime](../../functions/BIS_fnc_WLSyncTime.md): Introduces a synchronized time value for server and clients. OBSOLETE NOW AFTER SERVERTIME FIX
- [BIS_fnc_WLUpdateAO](../../functions/BIS_fnc_WLUpdateAO.md): Recalculates AO info (sector distribution).
- [BIS_fnc_WLVarsInit](../../functions/BIS_fnc_WLVarsInit.md): Init variables.
- [BIS_fnc_WLVehicleHandle](../../functions/BIS_fnc_WLVehicleHandle.md): Keeps track of spawned vehicles.
- [BIS_fnc_WLVotingBarHandle](../../functions/BIS_fnc_WLVotingBarHandle.md): Handles the voting bar element in UI.
