# Arma 3 Scripting Reference (a3ref) > Every Arma 3 scripting command (2656), function (2062) and the core concept pages (60: data types, locality, event handlers, ...) from the Bohemia Interactive Community Wiki, updated daily and published for AI agents, bots and tools as Markdown and JSON at stable URLs. ## How to use - One page: `https://a3ref.github.io/commands/.md`, `https://a3ref.github.io/functions/.md`, `https://a3ref.github.io/topics/.md`; `.json` for structured data. Lower-case paths work too (`commands/setpos.md`). - Spaces in names become `_`; characters outside `A-Za-z0-9.-` become `~XX` per UTF-8 byte (the operator page `a != b` is `commands/a_~21~3D_b.md`). Operators are also findable by symbol in index.json. - Every name on one line each: https://a3ref.github.io/names.txt - Search by meaning: https://a3ref.github.io/index.json (name, syntax, one-line summary, groups, locality, status, paths), or the per-group lists below. - Check `status` before using a command: `deprecated` and `broken` pages say what to use instead. - Everything at once: https://a3ref.github.io/commands.json, https://a3ref.github.io/functions.json, https://a3ref.github.io/topics.json; record format https://a3ref.github.io/schema.json; forms and status of every name for linters: https://a3ref.github.io/syntax.json - Full list of every page with a summary (large): https://a3ref.github.io/llms-full.txt - What changed on the wiki recently: https://a3ref.github.io/changes.md (also changes.json, Atom feed https://a3ref.github.io/feed.xml) - The same data with daily git history: https://github.com/a3ref/data - MCP server and Claude Code plugin (search, read pages, lint SQF): https://github.com/a3ref/mcp ## Topics - [Anything](https://a3ref.github.io/topics/Anything.md): A variable of type Anything may be of any data types or Nothing. - [Arma 3: Actions](https://a3ref.github.io/topics/Actions.md): *unit* action [*"actionType"*, *parameter(s)*] - [Arma 3: Curator](https://a3ref.github.io/topics/Curator.md): Curator is a technical name for Arma 3 Zeus game master system. Every involved scripting command, event handler or class name contains the name. - [Arma 3: Event Handlers](https://a3ref.github.io/topics/Event_Handlers.md): An Event Handler (abbreviated to EH) allows you to automatically monitor and then execute custom code upon particular events being triggered. - [Arma 3: Functions Library](https://a3ref.github.io/topics/Functions_Library.md): Arma 3's Functions Library is the way to declare mission, campaign or addon's Functions. The main difference from older Function Libraries is that it runs automatically and does not require a Functions module. - [Arma 3: Mission Event Handlers](https://a3ref.github.io/topics/Mission_Event_Handlers.md): Arma 3 v0.50 Local Effect - [Arma 3: Remote Execution](https://a3ref.github.io/topics/Remote_Execution.md): Remote Execution is one of the cornerstones of Multiplayer Scripting in Arma 3. - [Arma 3: Scripted Event Handlers](https://a3ref.github.io/topics/Scripted_Event_Handlers.md): Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. - [Arma 3: Tree View Path](https://a3ref.github.io/topics/Tree_View_Path.md): Tree View path for referencing Tree View item is not the same as the path used for adding items to the Tree View. This may cause quite a bit of confusion as to the usage of the Tree View commands. - [Arma 3: Writing a Function](https://a3ref.github.io/topics/Writing_a_Function.md): The most important thing to remember when writing a function is that other people are going to use it. Most of them won't understand how it works, expecting it to do its job without problems. - [Array](https://a3ref.github.io/topics/Array.md): An Array is a list of items of varying variable types (including other arrays). Different types can coexist within the same array. - [Boolean](https://a3ref.github.io/topics/Boolean.md): Description: - [Code](https://a3ref.github.io/topics/Code.md): Code represents data consisting of commands and their parameters. It is defined in script by being wrapped in `{`/`}` brackets, and is precompiled by the game engine. - [Code Best Practices](https://a3ref.github.io/topics/Code_Best_Practices.md): In the domain of development, any rule is a rule of thumb. If a rule states for example that it is better that a line of code doesn't go over 80 characters, it doesn't mean that any line *must not* go over 80… - [Code Optimisation](https://a3ref.github.io/topics/Code_Optimisation.md): This article will try to be a general guide about improving your code and its performance. - The first part (Rules) focuses on having a clean, readable and maintainable code. - [Color](https://a3ref.github.io/topics/Color.md): Color is a format of an Array, namely an Array of Numbers in format `[r, g, b]` or `[r, g, b, a]`, values ranging from 0 to 1. - [Config](https://a3ref.github.io/topics/Config.md): Description: Config file entry. - [Control](https://a3ref.github.io/topics/Control.md): Description: Control UI object. - [Control Structures](https://a3ref.github.io/topics/Control_Structures.md): Control Structures are statements which are used to control execution flow in the scripts. They are sequences of scripting code which help to control complex procedures. - [Description.ext](https://a3ref.github.io/topics/Description.ext.md): The Description.ext file is a missionConfigFile and is used to set the overall mission attributes or to define global properties that will be available for other scripts. - [Diary Record](https://a3ref.github.io/topics/Diary_Record.md): Description: A Diary Record is created by createDiaryRecord - introduced in Arma 2. - [Display](https://a3ref.github.io/topics/Display.md): Display is a UI object that holds Dialogs and Controls. Similar to how controls are identified by IDCs, displays and dialogs are identified by IDDs. - [Editor Object](https://a3ref.github.io/topics/Editor_Object.md): Description: - [Event Scripts](https://a3ref.github.io/topics/Event_Scripts.md): __NOTOC____NOEDITSECTION__ - [Expression](https://a3ref.github.io/topics/Expression.md): An expression is a piece of code that returns a value. - [For Type](https://a3ref.github.io/topics/For_Type.md): Description: This type handles 'For' cycles. - [Group](https://a3ref.github.io/topics/Group.md): A group is its own data type in the scripting language. All units belong to a group. If units are linked together in the editor, they are all part of the same group. - [HashMap](https://a3ref.github.io/topics/HashMap.md): Arma 3 v2.02 - [HashMapKey](https://a3ref.github.io/topics/HashMapKey.md): HashMapKey is a virtual compound type containing all the possible types that can be used as keys in a HashMap. - [Identifier](https://a3ref.github.io/topics/Identifier.md): __NOTOC__ An Identifier is the name given to a variable that the scripter can choose: It is the name that *identifies* the variable. - [If Type](https://a3ref.github.io/topics/If_Type.md): Description: Helper type used in if...then construct. - [Initialisation Order](https://a3ref.github.io/topics/Initialisation_Order.md): Whenever a mission is launched (or joined in Multiplayer) certain tasks are performed to ensure the mission's various components are initialised correctly and that everyone is synced in multiplayer games (particularly… - [Location](https://a3ref.github.io/topics/Location.md): A location is an extended type of marker. For example city names displayed on the map are locations; their information can be accessed and modified with Location commands. - [Magic Variables](https://a3ref.github.io/topics/Magic_Variables.md): __NOEDITSECTION__ Magic variables are engine-maintained variables that serve a specific purpose within a given scope and are often used by the engine to provide data to a script or code fragment. - [Multiplayer Scripting](https://a3ref.github.io/topics/Multiplayer_Scripting.md): This page aims to explain notions and specificities of Multiplayer Scripting and its differences with Singleplayer Scripting. - [Namespace](https://a3ref.github.io/topics/Namespace.md): Arma 2 v1.00 - [NaN](https://a3ref.github.io/topics/NaN.md): Description: - [Nothing](https://a3ref.github.io/topics/Nothing.md): An expression of type Nothing is no value. It cannot be assigned to a variable. It exists because each expression needs to return some value and needs to have some clearly identified type. - [Number](https://a3ref.github.io/topics/Number.md): A number is, depending on scope, either a single precision floating-point number (when talking about scripting) or a range of numerical types when talking about config context. - [Object](https://a3ref.github.io/topics/Object.md): Object refers to a building block within a scenario. In general when using this term the author refers to the representation of an object (soldier, house, crate, etc.) that can be manipulated when in the 3D environment… - [Operators](https://a3ref.github.io/topics/Operators.md): Operators are the base commands each programming language is built on. They provide ability to perform basic mathematical and logical operations. - [Order of Precedence](https://a3ref.github.io/topics/Order_of_Precedence.md): Order of operations, also called operator precedence, is a set of rules specifying which procedures should be performed first in a mathematical expression. - [Position](https://a3ref.github.io/topics/Position.md): Positions in Arma games are always represented as arrays. There are two types of positions: - 2D position: `[X, Y]` - 3D position: `[X, Y, Z]` - [PreProcessor Commands](https://a3ref.github.io/topics/PreProcessor_Commands.md): The PreProcessor and the Config Parser allow to use macros in configs. The purpose of macros is to re-use the same definition in scripts and configs multiple times. - [Scheduler](https://a3ref.github.io/topics/Scheduler.md): The Scheduler is the part of the game engine that decides which script runs at a certain point in time. It has the ability to pause a running script, move it to the back of the running queue and start a new script. - [Script Handle](https://a3ref.github.io/topics/Script_Handle.md): A Script Handle, used to identify scripts in script operations called using spawn or execVM. Introduced with Armed Assault, does not refer to Operation Flashpoint or Operation Flashpoint: Resistance. - [Side](https://a3ref.github.io/topics/Side.md): | Id | Side | Description | Commands | Can
createCenter | String version | Present in | | | | | | | |---|---|---|---|---|---|---|---|---|---|---|---|---| | Operation Flashpoint v1.00 | Operation Flashpoint:… - [SQF Syntax](https://a3ref.github.io/topics/SQF_Syntax.md): SQF stands for Status Quo Function - a successor of Status Quo Script, which is deprecated since Armed Assault but could still be used in Arma 3. - [String](https://a3ref.github.io/topics/String.md): A string is a variable type that contains text. Possible length and characters depend on the game and its version. - [Structured Text](https://a3ref.github.io/topics/Structured_Text.md): Structured Text is a Data Type that has been introduced with Armed Assault. It is a rich text, which is able to include images and formatting. It can be created using XML-like syntax, as seen below. - [Switch Type](https://a3ref.github.io/topics/Switch_Type.md): Description: - [Task](https://a3ref.github.io/topics/Task.md): A Task is a Data Type that contains a task's details, such as location, title and description. - [Team](https://a3ref.github.io/topics/Team.md): Description: : n/a - [Team Member](https://a3ref.github.io/topics/Team_Member.md): Description: n/a - see Command Group: Teams. - [User Interface Event Handlers](https://a3ref.github.io/topics/User_Interface_Event_Handlers.md): __NOEDITSECTION__ - [Variables](https://a3ref.github.io/topics/Variables.md): A variable is a "storage container" or "named placeholder" for data. You can read and modify the data once this container is created. - [Vector3D](https://a3ref.github.io/topics/Vector3D.md): *See also Vector2D.* Format: - [Void](https://a3ref.github.io/topics/Void.md): A variable of type Void is an undefined variable. - [While Type](https://a3ref.github.io/topics/While_Type.md): Description: Helper type used in while...do construct. - [With Type](https://a3ref.github.io/topics/With_Type.md): Description: ## Scripting Commands by group - [AI Behaviour](https://a3ref.github.io/groups/commands/AI_Behaviour.md) (22) - [Animations](https://a3ref.github.io/groups/commands/Animations.md) (28) - [Arrays](https://a3ref.github.io/groups/commands/Arrays.md) (36) - [Artillery](https://a3ref.github.io/groups/commands/Artillery.md) (8) - [Briefing](https://a3ref.github.io/groups/commands/Briefing.md) (62) - [Broken Commands](https://a3ref.github.io/groups/commands/Broken_Commands.md) (33) - [Camera Control](https://a3ref.github.io/groups/commands/Camera_Control.md) (67) - [Config](https://a3ref.github.io/groups/commands/Config.md) (28) - [Containers](https://a3ref.github.io/groups/commands/Containers.md) (48) - [Conversations](https://a3ref.github.io/groups/commands/Conversations.md) (8) - [Curator](https://a3ref.github.io/groups/commands/Curator.md) (44) - [Custom Panels](https://a3ref.github.io/groups/commands/Custom_Panels.md) (8) - [Custom Radio and Chat](https://a3ref.github.io/groups/commands/Custom_Radio_and_Chat.md) (8) - [Diagnostic](https://a3ref.github.io/groups/commands/Diagnostic.md) (49) - [Difficulty](https://a3ref.github.io/groups/commands/Difficulty.md) (11) - [DLC](https://a3ref.github.io/groups/commands/DLC.md) (11) - [Dynamic Simulation](https://a3ref.github.io/groups/commands/Dynamic_Simulation.md) (12) - [Eden Editor](https://a3ref.github.io/groups/commands/Eden_Editor.md) (56) - [Environment](https://a3ref.github.io/groups/commands/Environment.md) (66) - [Event Handlers](https://a3ref.github.io/groups/commands/Event_Handlers.md) (47) - [Flags](https://a3ref.github.io/groups/commands/Flags.md) (11) - [Game 2 Editor](https://a3ref.github.io/groups/commands/Game_2_Editor.md) (57) - [Groups](https://a3ref.github.io/groups/commands/Groups.md) (50) - [GUI Control](https://a3ref.github.io/groups/commands/GUI_Control.md) (128) - [GUI Control - Controls Table](https://a3ref.github.io/groups/commands/GUI_Control_-_Controls_Table.md) (19) - [GUI Control - Event Handlers](https://a3ref.github.io/groups/commands/GUI_Control_-_Event_Handlers.md) (9) - [GUI Control - HTML](https://a3ref.github.io/groups/commands/GUI_Control_-_HTML.md) (22) - [GUI Control - ListBox](https://a3ref.github.io/groups/commands/GUI_Control_-_ListBox.md) (40) - [GUI Control - ListNBox](https://a3ref.github.io/groups/commands/GUI_Control_-_ListNBox.md) (38) - [GUI Control - Map](https://a3ref.github.io/groups/commands/GUI_Control_-_Map.md) (23) - [GUI Control - Menu](https://a3ref.github.io/groups/commands/GUI_Control_-_Menu.md) (27) - [GUI Control - Object](https://a3ref.github.io/groups/commands/GUI_Control_-_Object.md) (9) - [GUI Control - Positioning](https://a3ref.github.io/groups/commands/GUI_Control_-_Positioning.md) (28) - [GUI Control - Tree View](https://a3ref.github.io/groups/commands/GUI_Control_-_Tree_View.md) (37) - [HashMap](https://a3ref.github.io/groups/commands/HashMap.md) (19) - [High Command](https://a3ref.github.io/groups/commands/High_Command.md) (27) - [Interaction](https://a3ref.github.io/groups/commands/Interaction.md) (67) - [Leaderboards](https://a3ref.github.io/groups/commands/Leaderboards.md) (9) - [Lights](https://a3ref.github.io/groups/commands/Lights.md) (30) - [Localization](https://a3ref.github.io/groups/commands/Localization.md) (5) - [Locations](https://a3ref.github.io/groups/commands/Locations.md) (31) - [Map](https://a3ref.github.io/groups/commands/Map.md) (14) - [Markers](https://a3ref.github.io/groups/commands/Markers.md) (49) - [Math](https://a3ref.github.io/groups/commands/Math.md) (40) - [Math - Geometry](https://a3ref.github.io/groups/commands/Math_-_Geometry.md) (24) - [Math - Vectors](https://a3ref.github.io/groups/commands/Math_-_Vectors.md) (28) - [Mines](https://a3ref.github.io/groups/commands/Mines.md) (10) - [Mission Information](https://a3ref.github.io/groups/commands/Mission_Information.md) (40) - [Mods and Addons](https://a3ref.github.io/groups/commands/Mods_and_Addons.md) (11) - [Multiplayer](https://a3ref.github.io/groups/commands/Multiplayer.md) (78) - [Namespaces](https://a3ref.github.io/groups/commands/Namespaces.md) (16) - [Object Detection](https://a3ref.github.io/groups/commands/Object_Detection.md) (41) - [Object Manipulation](https://a3ref.github.io/groups/commands/Object_Manipulation.md) (260) - [Particles](https://a3ref.github.io/groups/commands/Particles.md) (8) - [Performance Profiling](https://a3ref.github.io/groups/commands/Performance_Profiling.md) (9) - [PhysX](https://a3ref.github.io/groups/commands/PhysX.md) (22) - [Pilot Camera](https://a3ref.github.io/groups/commands/Pilot_Camera.md) (10) - [Positions](https://a3ref.github.io/groups/commands/Positions.md) (52) - [Program Flow](https://a3ref.github.io/groups/commands/Program_Flow.md) (49) - [Radio and Chat](https://a3ref.github.io/groups/commands/Radio_and_Chat.md) (41) - [Remote Control](https://a3ref.github.io/groups/commands/Remote_Control.md) (21) - [Render Time Scope](https://a3ref.github.io/groups/commands/Render_Time_Scope.md) (18) - [Roads and Airports](https://a3ref.github.io/groups/commands/Roads_and_Airports.md) (10) - [Ropes and Sling Loading](https://a3ref.github.io/groups/commands/Ropes_and_Sling_Loading.md) (22) - [RTD](https://a3ref.github.io/groups/commands/RTD.md) (39) - [Sensors](https://a3ref.github.io/groups/commands/Sensors.md) (19) - [Sides](https://a3ref.github.io/groups/commands/Sides.md) (36) - [Sounds](https://a3ref.github.io/groups/commands/Sounds.md) (62) - [Stamina System](https://a3ref.github.io/groups/commands/Stamina_System.md) (21) - [Strings](https://a3ref.github.io/groups/commands/Strings.md) (43) - [Strings - Regular Expression](https://a3ref.github.io/groups/commands/Strings_-_Regular_Expression.md) (3) - [Structured Text](https://a3ref.github.io/groups/commands/Structured_Text.md) (11) - [System](https://a3ref.github.io/groups/commands/System.md) (83) - [Team Switch](https://a3ref.github.io/groups/commands/Team_Switch.md) (8) - [Teams](https://a3ref.github.io/groups/commands/Teams.md) (22) - [Time](https://a3ref.github.io/groups/commands/Time.md) (15) - [Triggers](https://a3ref.github.io/groups/commands/Triggers.md) (33) - [Turrets](https://a3ref.github.io/groups/commands/Turrets.md) (34) - [Unit Control](https://a3ref.github.io/groups/commands/Unit_Control.md) (80) - [Unit Identity](https://a3ref.github.io/groups/commands/Unit_Identity.md) (20) - [Unit Inventory](https://a3ref.github.io/groups/commands/Unit_Inventory.md) (126) - [Variables](https://a3ref.github.io/groups/commands/Variables.md) (62) - [Vehicle in Vehicle Transport](https://a3ref.github.io/groups/commands/Vehicle_in_Vehicle_Transport.md) (6) - [Vehicle Inventory](https://a3ref.github.io/groups/commands/Vehicle_Inventory.md) (38) - [Vehicle Loadouts](https://a3ref.github.io/groups/commands/Vehicle_Loadouts.md) (10) - [Waypoints](https://a3ref.github.io/groups/commands/Waypoints.md) (63) - [Weapon Pool](https://a3ref.github.io/groups/commands/Weapon_Pool.md) (14) - [Weapons](https://a3ref.github.io/groups/commands/Weapons.md) (53) ## Functions by group - [AI Human](https://a3ref.github.io/groups/functions/AI_Human.md) (32) - [Aircraft Carrier](https://a3ref.github.io/groups/functions/Aircraft_Carrier.md) (13) - [Aircraft Functionality](https://a3ref.github.io/groups/functions/Aircraft_Functionality.md) (6) - [Ambient](https://a3ref.github.io/groups/functions/Ambient.md) (13) - [Arrays](https://a3ref.github.io/groups/functions/Arrays.md) (42) - [Behavior](https://a3ref.github.io/groups/functions/Behavior.md) (9) - [Bitwise](https://a3ref.github.io/groups/functions/Bitwise.md) (17) - [Boat Recovery](https://a3ref.github.io/groups/functions/Boat_Recovery.md) (8) - [Briefing](https://a3ref.github.io/groups/functions/Briefing.md) (4) - [Broken Functions](https://a3ref.github.io/groups/functions/Broken_Functions.md) (23) - [Camera](https://a3ref.github.io/groups/functions/Camera.md) (16) - [Camera3DEN](https://a3ref.github.io/groups/functions/Camera3DEN.md) (9) - [Campaign](https://a3ref.github.io/groups/functions/Campaign.md) (19) - [CampaignLobby](https://a3ref.github.io/groups/functions/CampaignLobby.md) (28) - [CampaignManager](https://a3ref.github.io/groups/functions/CampaignManager.md) (5) - [Cargo Platform](https://a3ref.github.io/groups/functions/Cargo_Platform.md) (3) - [Checkpoint](https://a3ref.github.io/groups/functions/Checkpoint.md) (6) - [Collisions](https://a3ref.github.io/groups/functions/Collisions.md) (11) - [Combat](https://a3ref.github.io/groups/functions/Combat.md) (7) - [CombatPatrol](https://a3ref.github.io/groups/functions/CombatPatrol.md) (9) - [Communication Menu](https://a3ref.github.io/groups/functions/Communication_Menu.md) (7) - [Configs](https://a3ref.github.io/groups/functions/Configs.md) (22) - [Contact](https://a3ref.github.io/groups/functions/Contact.md) (102) - [ControlPoint](https://a3ref.github.io/groups/functions/ControlPoint.md) (5) - [ControlPoint3DEN](https://a3ref.github.io/groups/functions/ControlPoint3DEN.md) (6) - [Conversations](https://a3ref.github.io/groups/functions/Conversations.md) (14) - [Curator](https://a3ref.github.io/groups/functions/Curator.md) (38) - [CuratorChallenges](https://a3ref.github.io/groups/functions/CuratorChallenges.md) (11) - [Curve3DEN](https://a3ref.github.io/groups/functions/Curve3DEN.md) (10) - [Database](https://a3ref.github.io/groups/functions/Database.md) (22) - [Decon Shower](https://a3ref.github.io/groups/functions/Decon_Shower.md) (6) - [Destroyer](https://a3ref.github.io/groups/functions/Destroyer.md) (10) - [Diagnostic](https://a3ref.github.io/groups/functions/Diagnostic.md) (77) - [Diary](https://a3ref.github.io/groups/functions/Diary.md) (15) - [Eden Editor](https://a3ref.github.io/groups/functions/Eden_Editor.md) (29) - [Effects](https://a3ref.github.io/groups/functions/Effects.md) (15) - [EM Interface](https://a3ref.github.io/groups/functions/EM_Interface.md) (89) - [Environment](https://a3ref.github.io/groups/functions/Environment.md) (19) - [Event Handlers](https://a3ref.github.io/groups/functions/Event_Handlers.md) (13) - [Feedback](https://a3ref.github.io/groups/functions/Feedback.md) (14) - [Geometry](https://a3ref.github.io/groups/functions/Geometry.md) (18) - [GUI](https://a3ref.github.io/groups/functions/GUI.md) (87) - [Helicopters](https://a3ref.github.io/groups/functions/Helicopters.md) (6) - [IDWMap](https://a3ref.github.io/groups/functions/IDWMap.md) (18) - [Interaction](https://a3ref.github.io/groups/functions/Interaction.md) (13) - [Interpolation](https://a3ref.github.io/groups/functions/Interpolation.md) (40) - [Inventory](https://a3ref.github.io/groups/functions/Inventory.md) (36) - [Key](https://a3ref.github.io/groups/functions/Key.md) (24) - [Key3DEN](https://a3ref.github.io/groups/functions/Key3DEN.md) (7) - [KeyframeAnimation](https://a3ref.github.io/groups/functions/KeyframeAnimation.md) (9) - [Live Feed](https://a3ref.github.io/groups/functions/Live_Feed.md) (5) - [Map and Markers](https://a3ref.github.io/groups/functions/Map_and_Markers.md) (55) - [Math](https://a3ref.github.io/groups/functions/Math.md) (24) - [Mission Parameters](https://a3ref.github.io/groups/functions/Mission_Parameters.md) (18) - [Missions](https://a3ref.github.io/groups/functions/Missions.md) (22) - [Modules](https://a3ref.github.io/groups/functions/Modules.md) (120) - [Modules - CBRN](https://a3ref.github.io/groups/functions/Modules_-_CBRN.md) (8) - [Modules - Curator](https://a3ref.github.io/groups/functions/Modules_-_Curator.md) (16) - [Modules - Firing Drills](https://a3ref.github.io/groups/functions/Modules_-_Firing_Drills.md) (9) - [Modules - Live Feed](https://a3ref.github.io/groups/functions/Modules_-_Live_Feed.md) (4) - [Modules - Strategic](https://a3ref.github.io/groups/functions/Modules_-_Strategic.md) (5) - [Modules - Time Trials](https://a3ref.github.io/groups/functions/Modules_-_Time_Trials.md) (7) - [Movement](https://a3ref.github.io/groups/functions/Movement.md) (20) - [Multiplayer](https://a3ref.github.io/groups/functions/Multiplayer.md) (17) - [Object Manipulation](https://a3ref.github.io/groups/functions/Object_Manipulation.md) (69) - [Old Man](https://a3ref.github.io/groups/functions/Old_Man.md) (40) - [OO](https://a3ref.github.io/groups/functions/OO.md) (3) - [Phone](https://a3ref.github.io/groups/functions/Phone.md) (13) - [Positions](https://a3ref.github.io/groups/functions/Positions.md) (16) - [Priority Queue](https://a3ref.github.io/groups/functions/Priority_Queue.md) (7) - [Probe](https://a3ref.github.io/groups/functions/Probe.md) (9) - [Probing](https://a3ref.github.io/groups/functions/Probing.md) (3) - [Program Flow](https://a3ref.github.io/groups/functions/Program_Flow.md) (9) - [Puzzles](https://a3ref.github.io/groups/functions/Puzzles.md) (15) - [Radio](https://a3ref.github.io/groups/functions/Radio.md) (6) - [Respawn](https://a3ref.github.io/groups/functions/Respawn.md) (59) - [Revive](https://a3ref.github.io/groups/functions/Revive.md) (23) - [RichCurve](https://a3ref.github.io/groups/functions/RichCurve.md) (29) - [Scenes](https://a3ref.github.io/groups/functions/Scenes.md) (23) - [Scripts](https://a3ref.github.io/groups/functions/Scripts.md) (26) - [Sides](https://a3ref.github.io/groups/functions/Sides.md) (20) - [Sound](https://a3ref.github.io/groups/functions/Sound.md) (13) - [Spectator](https://a3ref.github.io/groups/functions/Spectator.md) (11) - [Strategic](https://a3ref.github.io/groups/functions/Strategic.md) (12) - [Strings](https://a3ref.github.io/groups/functions/Strings.md) (16) - [Supports](https://a3ref.github.io/groups/functions/Supports.md) (10) - [Systems](https://a3ref.github.io/groups/functions/Systems.md) (21) - [Tasks](https://a3ref.github.io/groups/functions/Tasks.md) (34) - [Timeline](https://a3ref.github.io/groups/functions/Timeline.md) (32) - [Timeline3DEN](https://a3ref.github.io/groups/functions/Timeline3DEN.md) (6) - [TXScan](https://a3ref.github.io/groups/functions/TXScan.md) (25) - [Variables](https://a3ref.github.io/groups/functions/Variables.md) (7) - [Vectors](https://a3ref.github.io/groups/functions/Vectors.md) (25) - [Vehicles](https://a3ref.github.io/groups/functions/Vehicles.md) (18) - [VR](https://a3ref.github.io/groups/functions/VR.md) (55) - [Warlords](https://a3ref.github.io/groups/functions/Warlords.md) (71) - [Waypoints](https://a3ref.github.io/groups/functions/Waypoints.md) (9) - [Weapons](https://a3ref.github.io/groups/functions/Weapons.md) (12) - [WeatherManager](https://a3ref.github.io/groups/functions/WeatherManager.md) (6)