{"name":"Editor Object","title":"Editor Object","type":"topic","url":"https://community.bistudio.com/wiki/Editor_Object","revid":295451,"updated":"2021-11-15T22:55:04Z","aliases":[],"markdown":"## Editor Object Type\n\n**Description:**\n\nEditor objects are used in *Offline Mission Editor* (VBS2) and *Real Time Editor* for an abstract representation of what is on the map.\n\nAn editor object is a String build this way: `\"_type_x\"`, with type being the editor object's type, e.g. \"unit\", and x being the reference number. For example `\"_unit_1\"`, `\"_artillery_23\"`, `\"_marker_4\"`.\n\nIntroduced with Virtual Battlespace 2, does not refer to Operation Flashpoint, Operation Flashpoint: Resistance or Armed Assault.","sections":[{"heading":"Editor Object Type","level":2,"markdown":"**Description:**\n\nEditor objects are used in *Offline Mission Editor* (VBS2) and *Real Time Editor* for an abstract representation of what is on the map.\n\nAn editor object is a String build this way: `\"_type_x\"`, with type being the editor object's type, e.g. \"unit\", and x being the reference number. For example `\"_unit_1\"`, `\"_artillery_23\"`, `\"_marker_4\"`.\n\nIntroduced with Virtual Battlespace 2, does not refer to Operation Flashpoint, Operation Flashpoint: Resistance or Armed Assault."}],"categories":["Data Types"],"groups":["Data Types"]}