Arma 3 Scripting

Command in Object Manipulation, Sides

captiveNum

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Description

Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.

If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).

Syntax

captiveNum unit

Parameters:

Returns: Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.

Examples

Example 1

_captivity = captiveNum _unit;

Example 2

_unit setCaptive 1024;
hint str captive _unit; // true
hint str captiveNum _unit; // 1024

See also

captive · setCaptive