Arma 3 Scripting

Command in Config

configClasses

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Description

Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative count command implementation). Condition has to return true in order for the looked at config to be added to the resulting array. Slightly faster than configProperties, but doesn't account for config properties or inherited entries.

Important

  • The condition code passed to configClasses should only be used for simple filter expressions and nothing more

  • Do not use "isClass _x" in the condition. The engine does this check already

  • Arma 3 v2.02 brought specific engine optimisations for the following conditions:

    • "true"
    • "getNumber (_x >> 'scope') > 0"

Syntax

Syntax 1

condition configClasses config

Parameters:

Returns: Array of Configs

Syntax 2

since arma3 2.22

configClasses [config, depth, includeInherited, allSubclasses, classNames]

Parameters:

Returns: Array of Configs or Strings, which represent class names.

Examples

Example 1

collect all CfgVehicles configs:

_configs = "true" configClasses (configFile >> "CfgVehicles");

Example 2

Return all classes that can transport 10 and more soldiers:

_transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");

Example 3

Return all classes that inherit from 'RscText':

hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);

Example 4

Return children:

configClasses [configFile >> "CfgGroups", 0, true, true, true]
//Returns ["West","East","Indep","Empty"]

See also

Config · configFile · missionConfigFile · configProperties · configHierarchy · BIS_fnc_returnChildren

Community notes

Iceman77

A fantastic way to filter stuff. eg:

// create an array of west vehicles and spawn then in front of the player in rows of 5

private ["_cfgArray", "_xPos", "_yPos", "_veh"];

_cfgArray = "( 
    (getNumber (_x >> 'scope') >= 2) && 
    {
        getNumber (_x >> 'side') == 1 && 
        { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] }
    }
)" configClasses (configFile >> "CfgVehicles");

_xPos = 0;
_yPos = 0;

{
    _yPos = _yPos + 20;
    _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "NONE"];
    if (_yPos >= 100) then
    {
        _yPos = 0;
        _xPos = _xPos + 20;
    };
} forEach _cfgArray;