Description
Sets for which Side the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display.
Syntax
vehicle confirmSensorTarget [side, isConfirmed]
Parameters:
Returns: Nothing
Examples
Example 1
vehicle player confirmSensorTarget [blufor, true];
See also
setVehicleRadar · setVehicleReportRemoteTargets · vehicleReportRemoteTargets · vehicleReceiveRemoteTargets · setVehicleReceiveRemoteTargets · vehicleReportOwnPosition · setVehicleReportOwnPosition · reportRemoteTarget