Description
Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
Syntax
ctrlClassName control
Parameters:
control: Control
Returns: String - class name
Examples
Example 1
List class names of all controls present on display 46:
_return = [];
{
_return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x];
} forEach (allControls findDisplay 46);
copyToClipboard (_return joinString endl);
See also
ctrlIDC · ctrlIDD · ctrlType · ctrlCreate · ctrlDelete · ctrlModel · ctrlSetModel · ctrlPosition · ctrlSetPosition · ctrlModelScale · ctrlSetModelScale · ctrlModelDirAndUp · ctrlSetModelDirAndUp