The returned value depends on the couple target/ammo fired. This value has no correlation with the sum of all hitpoints damage status and the effective status of the object. Firing bullets on cars often lead to weird results. For example: damage returns zero while a Hunter is fired at will with an .50 HMG! Hunter can be almost destroyed with zero damage for this function. If you script, use instead the getHitPointDamage command.
Description
Return the damage value of an object.
Syntax
damage object
Parameters:
object: Object
Returns: Number - the returned number in range (healthy) 0..1 (dead).
Examples
Example 1
? damage player > 0.1 : player groupChat "I'm hurt! Medic!"
Example 2
if (damage player > 0.1) then
{
player groupChat "I'm hurt! Medic!";
};
Example 3
private _health = (1 - damage player) * 100; // health in % from 0 to 100
See also
setDamage · setHit · getHit · getHitIndex · setHitIndex · getHitPointDamage · setHitPointDamage · waterDamaged · Arma 3: Event Handlers