This command keeps incrementing if the player has paused the game, even in singleplayer. If time spent paused should not be considered, use time
Description
Real time in seconds spent from the start of the game. On Windows the command uses timeGetTime.
Syntax
diag_tickTime
Returns: Number - time in seconds from game start
Examples
Example 1
// Measure execution time of a script
_start = diag_tickTime;
// code
_stop = diag_tickTime;
diag_log format ["%1",_stop - _start];
See also
diag_fps · diag_fpsMin · diag_frameNo · diag_log · diag_deltaTime · time · systemTime · systemTimeUTC