Description
In theory disables the ability to talk to other people. In actuality, if true is given, the command increases unit's kbTell IsSpeaking status by 1, thus stopping unit from having a conversation. If false is given, the command decreases unit's kbTell IsSpeaking status by 1. The unit "is speaking" if IsSpeaking > 0.
Important
kbTell IsSpeaking is a number that is increased or decreased by 1 internally. Default is 0, but it can be any positive or negative value. disableConversation allows to increase or decrease this number. When executed multiple times this can present an unexpected problem. Use conversationDisabled which returns true if this number > 0, to reset this number to 0 if necessary:
while {!conversationDisabled _unit} do {_unit disableConversation true}; while {conversationDisabled _unit} do {_unit disableConversation false};
Syntax
unitName disableConversation disable
Parameters:
Returns: Nothing
Examples
Example 1
player disableConversation true;
Example 2
soldier1 disableConversation false;
See also
conversationDisabled · setSpeaker · enableRadio · enableSentences · showSubtitles