Arma 3 Scripting

Command in Object Manipulation

enableSimulationGlobal

Also available as Markdown and JSON, or read the original wiki page.

Description

Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.

Syntax

entity enableSimulationGlobal enable

Parameters:

Returns: Nothing

Examples

Example 1

_myObject enableSimulationGlobal false;

Example 2

[_object, false] remoteExec ["enableSimulationGlobal", 2];

Multiplayer

Note

Since Arma 3 v2.06 the command can also be executed client-side, with a local argument.

See also

enableSimulation · simulationEnabled · enableDynamicSimulationSystem · dynamicSimulationSystemEnabled · enableDynamicSimulation · dynamicSimulationEnabled · setDynamicSimulationDistance · dynamicSimulationDistance · setDynamicSimulationDistanceCoef · dynamicSimulationDistanceCoef · triggerDynamicSimulation · canTriggerDynamicSimulation

Community notes

Killzone_Kid

Units that have been previously subjected to enableSimulation false or enableSimulationGlobal false may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:

player reveal previouslySimDisabledUnit;