Description
Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
Syntax
object getRelDir position
Parameters:
object: Objectposition: Object, Position2D or Position3D
Returns: Number
Examples
Example 1
_reldir = player getRelDir tank;
Example 2
// Set object's direction towards any given position
_object setDir (getDir _object + (_object getRelDir [_x, _y, _z]))