Description
Hides dead body of the given unit. After a short delay, the body slowly sinks into the ground. After awhile, when group of the unit becomes grpNull, the body gets deleted and becomes objNull. If applied to alive unit, nothing happens until unit dies, then the unit's body gets hidden. If a dead unit is human player, the body is hidden but not deleted until player respawns.
Syntax
hideBody unit
Parameters:
unit: Object - person
Returns: Nothing
Examples
Example 1
hideBody player1;