Arma 3 Scripting

Command in Object Manipulation

hideObject

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Description

Hide entity. Can be used on soldiers and vehicles, also on static objects.

Syntax

Syntax 1

hideObject object

Parameters:

Returns: Nothing

Syntax 2

object hideObject hidden

Parameters:

Returns: Nothing

Examples

Example 1

hideObject unitName;

Example 2

objectName hideObject true;

See also

isObjectHidden · hideObjectGlobal · deleteCollection

Community notes

Shuko

This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.

McHide

Use MP framework to activate this command on all players from server or any other maschine

_nic = [nil, mantohide, "per", rHideObject, true] call RE; // In A3 use hideObjectGlobal instead.
DamonDaemon

Hidden Vehicles still emit smoke/rotor blade dust and (probably) still emit engine sounds. Useful for creating objects the mission maker doesn't want to be seen, like Units that protect a certain Area (like a safe-zone) against teamkillers or enemy units.

Benargee

When used on player, it only has an effect on third person mode. First person LOD is still visible.

DreadedEntity

hideObject and hideObjectGlobal disable object collision in addition to rendering. (tested by hiding buildings and running through, driving through, flying through, and shooting through where the building used to be)