Arma 3 Scripting

Command in Strings, Arrays, Locations, HashMap, Unit Control

in

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Description

Checks whether value is in array, unit is in vehicle, position is inside location or ANSI string is part of other ANSI string. If Unicode support is desired, see forceUnicode.

Note

String comparison is case-sensitive (see Examples 2 and 6).

Syntax

Syntax 1

value in array

Parameters:

Returns: Boolean

Syntax 2

unit in vehicle

Parameters:

Returns: Boolean

Syntax 3

since arma3 0.50

position in location

Parameters:

Returns: Boolean

Syntax 4

since arma3 1.96

needle in haystack

Parameters:

Returns: Boolean

Syntax 5

since arma3 2.02

key in hashMap

Parameters:

Returns: Boolean

Examples

Example 1

1 in [0, 1, 2]; // true

Example 2

private _myArray = ["Aaa", "AAa", "AAA"];

"aaa" in _myArray; // false
"AAa" in _myArray; // true

// Case-insensitive alternatives:
_myArray findIf { _x == "aaa"; } != -1; // true

({
    if (_x == "aaa") exitWith { _forEachIndex };
    -1
} forEach _myArray) != -1; // true, less performant but valid before the introduction of the findIf command

{ if (_x == "aaa") exitWith { 1 } } count _myArray > 0; // true

{ _x == "aaa"; } count _myArray > 0; // true, worst performance, only option available in OFP

Example 3

[1,2,3] in [[1,2,3], [4,5,6]]; // true - Arma 3 only

Example 4

private _isInCar = player in Car;

Example 5

private _isInside = [1000,2000,0] in MyLocation;

Example 6

private _isInString = "foo" in "foobar"; // true
_isInString = "Foo" in "foobar"; // false

Example 7

private _onFoot = _unit in _unit;

Other options:

private _onFoot = vehicle _unit == _unit;
private _onFoot = isNull objectParent _unit;

See also

inPolygon · inArea · find · findIf · toArray · forceUnicode