if (isDedicated) then {
// run on dedicated server only
};
if (isServer) then {
// run on dedicated server or player host
};
if (hasInterface) then {
// run on all player clients incl. player host
};
if (!isDedicated) then {
// run on all player clients incl. player host and headless clients
};
if (!isServer) then {
// run on all player clients incl. headless clients but not player host
};
if (!hasInterface) then {
// run on headless clients and dedicated server
};
if (!hasInterface && !isDedicated) then {
// run on headless clients only
};
Description
Returns true if the machine executing the command is a dedicated multiplayer server. Returns false in single player.
Syntax
isDedicated
Returns: Boolean
Examples
Example 1
if (isDedicated) then { diag_log "Dedicated Server on the run !"; };