Does not mean there is actual laser object present. Returns laser designator weapon's toggle state. In other words isLaserOn can return true while laserTarget returns <NULL-object>, for example in case laser was turned on and unit left the vehicle, there would be no laser target entity anymore, while designator is still turned on.
Description
Returns true if the vehicle has its laser turned on. Not to be confused with isIRLaserOn which is for units. Main syntax is for primary gunner turret.
Syntax
Syntax 1
isLaserOn entity
Parameters:
entity: Object - unit or vehicle
Returns: Boolean - true when laser is on, false otherwise
Syntax 2
since Arma3 2.12
vehicle isLaserOn turret
Parameters:
vehicle: Object - transportturret: Turret Path - [-1] for driver turret
Returns: Boolean - true when laser is on, false otherwise
Examples
Example 1
if (isLaserOn _vehicle) then { hint "target ready" };
See also
laserTarget · enableIRLasers · isIRLaserOn