Description
Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
Syntax
person kbReact [receiver, topicName, sentenceID, argumentArray1, argumentArray2, ...]
Parameters:
person: Objectreceiver: ObjecttopicName: StringsentenceID: StringargumentArrayN: Array - (Optional) in format [argumentName, argumentValue, argumentText, argumentSpeech]:
Returns: Nothing
Examples
Example 1
// will trigger AS IF unit1 said the sentence (via kbTell)
// unit2's FSM will react accordingly.
unit1 kbReact [unit2, "topicName", "speech1"];
See also
Conversations · kbAddTopic · kbHasTopic · kbTell · kbWasSaid · kbRemoveTopic · kbAddDatabase · kbAddDatabaseTargets · FSM · FSM Editor