Description
Returns the life state of the given unit.
| Arma 2 | Arma 3 |
|---|---|
| - "ALIVE" - "DEAD" - "DEAD-RESPAWN" - "DEAD-SWITCHING" - "ASLEEP" - "UNCONSCIOUS" |
- "HEALTHY" - "DEAD" - "DEAD-RESPAWN" - "DEAD-SWITCHING" - "INCAPACITATED" - "INJURED" |
Note
Arma 3: In Arma 3, lifeState seems to change to "INJURED" when
damage aliveUnit >= 0.1(0.1 seeming to be the value defined in config under "InjuredTreshold" [sic]). When the state is "INCAPACITATED", a sub-state is available via incapacitatedState command.
Syntax
lifeState unit
Parameters:
unit: Object
Returns: String
Examples
Example 1
private _lifeState = lifeState player;