Description
Return the turret lock target.
Note
The command is local to the turret, not the vehicle.
Syntax
vehicle lockedCameraTo turretPath
Parameters:
vehicle: ObjectturretPath: Turret Path. Use an empty array to select the gunner's turret by default
Returns: Can be one of:
- Nothing - not locked
- Object - if locked to an object
- PositionASL - if locked to a position
Examples
Example 1
vehicle player lockedCameraTo [];